Search found 89 matches
- Mon Feb 10, 2014 2:37 pm
- Forum: Libraries and Tools
- Topic: PlayBoy - An open-source IRC API!
- Replies: 8
- Views: 6703
Re: PlayBoy - An open-source IRC API!
This can easily be used for multiplayer! I will definitely download this library.
- Mon Feb 10, 2014 2:31 pm
- Forum: Support and Development
- Topic: Mouse sensitivity [SOLVED]
- Replies: 10
- Views: 6658
Re: Mouse sensitivity
Thanks for your contributions, but the mouse either was "slipping away" or was just stuck to my screen's right edge. Daniel, the mouse didn't slow down but just became choppy. After all, that's the point of delta time. To make entities move independent of framerate. Anyway, you guys gave m...
- Mon Feb 10, 2014 1:38 pm
- Forum: Support and Development
- Topic: Mouse sensitivity [SOLVED]
- Replies: 10
- Views: 6658
Re: Mouse sensitivity
To illustrate my point better, I'll upload the love file. My goal is to decrease sensitivity as you zoom-in.
- Mon Feb 10, 2014 1:09 pm
- Forum: Support and Development
- Topic: Mouse sensitivity [SOLVED]
- Replies: 10
- Views: 6658
Mouse sensitivity [SOLVED]
Considering love2d has no love.mouse.setSensitivity() function, can I somehow change the sensitivity using love.mouse.set[X,Y]() functions?
- Thu Jan 23, 2014 1:46 pm
- Forum: Support and Development
- Topic: The wrong enemy disappears when I shoot it
- Replies: 5
- Views: 3446
Re: The wrong enemy disappears when I shoot it
That Line 71... That was unexpected to see such stuff in a source code of a game.
- Thu Jan 23, 2014 1:30 pm
- Forum: Support and Development
- Topic: Pairs iterating from backwards? [SOLVED]
- Replies: 5
- Views: 5232
Re: Pairs iterating from backwards?
Thanks for the code, bzsteve. Kikito, initially I wanted to do it this way but then I decided not to in case I'll need to access specific country's variable. Anyway, marking thread as solved. EDIT: I decided to go with the first approach I was thinking. If I'll want to do something with a country, I...
- Wed Jan 22, 2014 11:49 am
- Forum: Support and Development
- Topic: Pairs iterating from backwards? [SOLVED]
- Replies: 5
- Views: 5232
Re: Pairs iterating from backwards?
I see. Thanks for the information. I'll try to come up with something else then.
- Wed Jan 22, 2014 11:32 am
- Forum: Support and Development
- Topic: engine doesn't like invisible cursor
- Replies: 7
- Views: 3602
Re: engine doesn't like invisible cursor
If you're going to have a custom cursor, I might recommend you calling
in love.load().
Code: Select all
love.mouse.setGrabbed(true)
- Wed Jan 22, 2014 11:28 am
- Forum: Support and Development
- Topic: Pairs iterating from backwards? [SOLVED]
- Replies: 5
- Views: 5232
Pairs iterating from backwards? [SOLVED]
Hello Lövers :3 Long time no see. I'm currently making a strategy game and have a little problem I couldn't find an answer to. Here's the relevant code: require "class.country" countries = { -- Country(color, name, attack, defense) Ukraine = Country({255,255,0, 64}, "Ukraine", 10...
- Sat Dec 14, 2013 7:52 pm
- Forum: Support and Development
- Topic: Making a player.
- Replies: 9
- Views: 3596
Re: Making a player.
player = love.graphics.newImage("textures/char.png") Here's your problem. First you define player as a table, and then as an image. Define image with player.image, not player variable. And in draw function, draw player.image, instead of player. So, your game should look like this: functio...