Search found 34 matches
- Fri Aug 19, 2016 3:42 pm
- Forum: General
- Topic: Simple sort of table array
- Replies: 16
- Views: 9983
Simple sort of table array
I can’t wrap my head around sorting a table constructed like so: pcs.A = {} pcs.A[1] = { x, y, id } pcs.A[2] = { x, y, id } — values inside those brackets used to place a piece on a map at coordinates pcs.A [1], pcs.A [2]. The sorting function should order pcs.A by comparing distance to some origin ...
- Fri Jan 22, 2016 7:23 am
- Forum: General
- Topic: Problem with hi-alpha quad over background
- Replies: 1
- Views: 1054
Re: Problem with hi-alpha quad over background
Ignore the silly question, I was drawing a test object inside a loop instead of outside it, so it was drawn over 8,000 times. (I’m getting too old for this game.)
- Fri Jan 22, 2016 3:23 am
- Forum: General
- Topic: Problem with hi-alpha quad over background
- Replies: 1
- Views: 1054
Problem with hi-alpha quad over background
Where a quad or image has a high transparency outer glow and may have a drop shadow — rasterized and checked as to their transparency — and is drawn over a background, what is it that could make the alpha portions render as opaque? I’m using a rectangular black stencil: love.graphics.setColor( 0, 0,...
- Fri Mar 06, 2015 5:24 pm
- Forum: General
- Topic: love.filesystem making a user accessible directory
- Replies: 3
- Views: 1619
love.filesystem making a user accessible directory
Say you want a game to use resources accessible to a user, such as screenshots, sounds, themes, saved games, etc. Where would you put/create folders for such resources? Seems odd that I have to use the user/library/Application Support, etc., directory, which is otherwise fine for a preference file. ...
- Fri Feb 27, 2015 10:28 am
- Forum: Support and Development
- Topic: Getting print debug statements to display on OS 10.9.5
- Replies: 11
- Views: 2654
Re: Getting print debug statements to display on OS 10.9.5
BTW, is that Yosemite? What does the
do? Tried it with dragging the app itself and again dragging the love in the Contents of the app — no dice. I’m missing some crucial step. What’s a portable RUN.command file?“${0%/*}”
- Fri Feb 27, 2015 1:09 am
- Forum: Support and Development
- Topic: Getting print debug statements to display on OS 10.9.5
- Replies: 11
- Views: 2654
Re: Getting print debug statements to display on OS 10.9.5
Not working here either but thanks. Hmm, maybe I should make love do it…
- Thu Feb 26, 2015 5:42 pm
- Forum: Support and Development
- Topic: Getting print debug statements to display on OS 10.9.5
- Replies: 11
- Views: 2654
Re: Getting print debug statements to display on OS 10.9.5
[quote=“slime”]Do you really need a new window to open?[/quote] Absolutely, I need to see the print results live for debugging. [quote=“slime”]If so you could stick the command in a .sh bash script file. You can also create new tabs and open new windows directly from the Terminal application (and th...
- Thu Feb 26, 2015 7:33 am
- Forum: Support and Development
- Topic: Getting print debug statements to display on OS 10.9.5
- Replies: 11
- Views: 2654
Re: Getting print debug statements to display on OS 10.9.5
[quote=“slime”]You can just run the love executable in a Terminal window with your game’s filepath as an argument…[/quote] Problem is I get no second window opening with log printed statements — whether the path is to the folder containing main.lua or the parent folder of that folder, either of whic...
- Thu Feb 26, 2015 4:13 am
- Forum: Support and Development
- Topic: Getting print debug statements to display on OS 10.9.5
- Replies: 11
- Views: 2654
Getting print debug statements to display on OS 10.9.5
For the life of me I can’t get this badly needed method to work. Using the quoted instructions (below) in my main.lua, I get either an “xterm not found” with the first method or nothing with the second. “home/path/to/game” is supposedly the path to the folder where main.lua resides. I drag that fold...
- Tue Feb 17, 2015 11:31 am
- Forum: General
- Topic: setStencil to a circle not clipping quad
- Replies: 4
- Views: 2648
Re: setStencil to a circle not clipping quad
My bad, left over garbage from considering an image-based stencil specified diameter instead of radius. Clips like the devil.