Search found 72 matches

by mikembley
Tue Nov 24, 2009 8:14 pm
Forum: Support and Development
Topic: character movement physics
Replies: 14
Views: 7726

Re: character movement physics

Im unsure, But maybe you are asking for a love.physics based solution?

http://love2d.org/forum/viewtopic.php?f ... 15&start=0
by mikembley
Fri Nov 20, 2009 8:12 pm
Forum: General
Topic: Happy birthday to... aka the birthday topic!
Replies: 80
Views: 25713

Re: Happy birthday to... aka the birthday topic!

Happy Birthday :)
by mikembley
Mon Jun 29, 2009 3:01 am
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 22355

Re: Graphic layers?

Been messing around with it for the past 4 days on and off..

Then i saw this thread and thought it was rather relevant

Forgot to mention that you can open up the Tileset by pressing CTRL and then clicking with Left Mouse then you can build the map using the different objects!
by mikembley
Mon Jun 29, 2009 1:42 am
Forum: Support and Development
Topic: Graphic layers?
Replies: 36
Views: 22355

Re: Graphic layers?

I present you with my work in progress, which you can mess with, certain stuff is buggy or not fully implemented, and the code itself is rather untidy but you can certainly pull it apart and look at the workings.. http://www.4shared.com/file/114753514/2496b74b/zelda.html Controls: F1 - Display Debug...
by mikembley
Sat May 30, 2009 5:55 am
Forum: General
Topic: Endless LÖVE puns
Replies: 61
Views: 76400

Re: Endless LÖVE puns

I think this video is perfect for this thread.

http://www.youtube.com/watch?v=J7yLOUT-L4Q
by mikembley
Tue Apr 28, 2009 9:45 pm
Forum: Support and Development
Topic: Physics Pause Simulation
Replies: 3
Views: 2222

Physics Pause Simulation

As my bodies are colliding fine, I move the window by dragging the title bar, This seems to pause the graphics rendering, But upon stopping the drag, The physics seem to display awkward behaviour as if it had continued simulating the physics whilst i was dragging, but it had failed to do collisions ...
by mikembley
Sat Apr 11, 2009 8:42 pm
Forum: Support and Development
Topic: noob help
Replies: 5
Views: 5563

Re: noob help

The code is meant to be read as an example, as it explains what callback functions do Copying and pasting from the example code boxes would not of worked as it was not meant to be copied and pasted, it was only pseudocode to explain each callback function. Also you would of needed the image file. Do...
by mikembley
Sat Apr 11, 2009 12:49 pm
Forum: Games and Creations
Topic: scissors revenge
Replies: 12
Views: 6088

Re: scissors revenge

After about 140 levels I finally died. How the hell did you get to level 140, after about level 20 i get the error "main:lua:264 attemp to index field '?' (a nil value)" And yeah its true, You dont exactly need to move around, most of the papers cover you by destroying the rocks, and you ...
by mikembley
Sat Apr 11, 2009 12:41 pm
Forum: Libraries and Tools
Topic: The epic love demo thread!
Replies: 138
Views: 112416

Re: The epic love demo thread!

om nom nom nom! Image

LÖVE it!
by mikembley
Fri Apr 10, 2009 8:50 am
Forum: General
Topic: classes in Lua???
Replies: 13
Views: 11395

Re: classes in Lua???

Wow, Just when i thought there couldnt possibly be any more LÖVE puns, SECS really does take the biscuit! Thanks for the very useful resource, and now its been imortalized in the wiki so i now know where to find it each time i forget how classes work You serve to be a very helpful person bartbes +10...