Im unsure, But maybe you are asking for a love.physics based solution?
http://love2d.org/forum/viewtopic.php?f ... 15&start=0
Search found 72 matches
- Tue Nov 24, 2009 8:14 pm
- Forum: Support and Development
- Topic: character movement physics
- Replies: 14
- Views: 7726
- Fri Nov 20, 2009 8:12 pm
- Forum: General
- Topic: Happy birthday to... aka the birthday topic!
- Replies: 80
- Views: 25713
Re: Happy birthday to... aka the birthday topic!
Happy Birthday
- Mon Jun 29, 2009 3:01 am
- Forum: Support and Development
- Topic: Graphic layers?
- Replies: 36
- Views: 22355
Re: Graphic layers?
Been messing around with it for the past 4 days on and off..
Then i saw this thread and thought it was rather relevant
Forgot to mention that you can open up the Tileset by pressing CTRL and then clicking with Left Mouse then you can build the map using the different objects!
Then i saw this thread and thought it was rather relevant
Forgot to mention that you can open up the Tileset by pressing CTRL and then clicking with Left Mouse then you can build the map using the different objects!
- Mon Jun 29, 2009 1:42 am
- Forum: Support and Development
- Topic: Graphic layers?
- Replies: 36
- Views: 22355
Re: Graphic layers?
I present you with my work in progress, which you can mess with, certain stuff is buggy or not fully implemented, and the code itself is rather untidy but you can certainly pull it apart and look at the workings.. http://www.4shared.com/file/114753514/2496b74b/zelda.html Controls: F1 - Display Debug...
- Sat May 30, 2009 5:55 am
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 76400
- Tue Apr 28, 2009 9:45 pm
- Forum: Support and Development
- Topic: Physics Pause Simulation
- Replies: 3
- Views: 2222
Physics Pause Simulation
As my bodies are colliding fine, I move the window by dragging the title bar, This seems to pause the graphics rendering, But upon stopping the drag, The physics seem to display awkward behaviour as if it had continued simulating the physics whilst i was dragging, but it had failed to do collisions ...
- Sat Apr 11, 2009 8:42 pm
- Forum: Support and Development
- Topic: noob help
- Replies: 5
- Views: 5563
Re: noob help
The code is meant to be read as an example, as it explains what callback functions do Copying and pasting from the example code boxes would not of worked as it was not meant to be copied and pasted, it was only pseudocode to explain each callback function. Also you would of needed the image file. Do...
- Sat Apr 11, 2009 12:49 pm
- Forum: Games and Creations
- Topic: scissors revenge
- Replies: 12
- Views: 6088
Re: scissors revenge
After about 140 levels I finally died. How the hell did you get to level 140, after about level 20 i get the error "main:lua:264 attemp to index field '?' (a nil value)" And yeah its true, You dont exactly need to move around, most of the papers cover you by destroying the rocks, and you ...
- Sat Apr 11, 2009 12:41 pm
- Forum: Libraries and Tools
- Topic: The epic love demo thread!
- Replies: 138
- Views: 112416
Re: The epic love demo thread!
om nom nom nom!
LÖVE it!
LÖVE it!
- Fri Apr 10, 2009 8:50 am
- Forum: General
- Topic: classes in Lua???
- Replies: 13
- Views: 11395
Re: classes in Lua???
Wow, Just when i thought there couldnt possibly be any more LÖVE puns, SECS really does take the biscuit! Thanks for the very useful resource, and now its been imortalized in the wiki so i now know where to find it each time i forget how classes work You serve to be a very helpful person bartbes +10...