Search found 166 matches

by Kuromeku
Wed Aug 06, 2008 10:43 pm
Forum: Support and Development
Topic: There's not enough stuff
Replies: 6
Views: 4343

There's not enough stuff

I don't think there is enough stuff. I think there needs to be more functions, more utility helpers, collision detection helpers/functions, and some sort of GUI functions. As for the GUI, you should have functions to create things like text entry controls, labels, combo boxes, and the sort. This stu...
by Kuromeku
Mon Jul 21, 2008 7:44 pm
Forum: Support and Development
Topic: Collision Detection
Replies: 20
Views: 15937

Re: Collision Detection

Thank you.
by Kuromeku
Sun Jul 20, 2008 11:02 pm
Forum: Support and Development
Topic: Collision Detection
Replies: 20
Views: 15937

Re: Collision Detection

Hello this is the source. http://kudomiku.com/storage/hate.rar I don't know how to make it a .love yet, like I said, I haven't been using Love for long. And as for the other collision methods you talked about, I don't really know because I've never done collision before. This is my first time. When ...
by Kuromeku
Sun Jul 20, 2008 7:21 pm
Forum: Support and Development
Topic: Collision Detection
Replies: 20
Views: 15937

Re: Collision Detection

Yeah rude, I do: for k, v in pairs(hate.entities.spawned) do for k2, v2 in pairs(hate.entities.spawned) do -- I check if the entities are close to each other here. end; end; Also rude, did you make Love? If so then good job, it's awesome. I was thinking I could do the collision checking in a thread:...
by Kuromeku
Sun Jul 20, 2008 6:57 pm
Forum: Support and Development
Topic: Collision Detection
Replies: 20
Views: 15937

Re: Collision Detection

It doesn't transfer yet. I planned to do that later. This is the code that checks if two bounding boxes collide. local ba = self:getBoundingBox(); local bb = entity:getBoundingBox(); -- Sort out the bounding boxes into groups. ba = { {ba[1], ba[2]}, {ba[2], ba[3]}, {ba[3], ba[4]}, {ba[4], ba[1]} }; ...
by Kuromeku
Sun Jul 20, 2008 5:58 pm
Forum: Support and Development
Topic: Collision Detection
Replies: 20
Views: 15937

Collision Detection

I made an almost perfect collision detection system: http://kudomiku.com/storage/hate/001.jpg http://kudomiku.com/storage/hate/004.jpg http://kudomiku.com/storage/hate/005.jpg However... the problem is of course the FPS. There were only 32 entities in there, and what I'm doing is looping through eac...