Search found 345 matches
- Tue Dec 23, 2014 11:01 pm
- Forum: Support and Development
- Topic: How would I make a option slider[EX: volume changing slider]
- Replies: 4
- Views: 3882
Re: How would I make a option slider[EX: volume changing sli
I spent a good while on GUI concepts, but had to stop at text box because I couldn't figure out how printf calculated when to move to a next line. But slider was a nice adventure. Here's an example for the red. I commented a --[[ ]]-- around the code I implemented. It works, and I thought this was b...
- Sat Dec 20, 2014 8:58 am
- Forum: Libraries and Tools
- Topic: Dynamic lighting in LÖVE
- Replies: 27
- Views: 25567
Re: Dynamic lighting in LÖVE
@Lugen
Yeah I pretty much scrapped the isometric thing because my artistic skill sucks.
Yeah I pretty much scrapped the isometric thing because my artistic skill sucks.
- Thu Dec 18, 2014 1:22 am
- Forum: General
- Topic: How to debug LOVE?
- Replies: 7
- Views: 7025
Re: How to debug LOVE?
EDIT: nvm.
- Tue Dec 16, 2014 6:16 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505415
Re: What's everyone working on? (tigsource inspired)
Amazing. And I've hardly touched my code since my last video.
- Fri Dec 12, 2014 10:12 am
- Forum: Libraries and Tools
- Topic: Dynamic lighting in LÖVE
- Replies: 27
- Views: 25567
Re: Dynamic lighting in LÖVE
I'm pretty sold anyway. I'll try and see if I can get floor tiles to behave when it comes out. Maybe there's some color/texture stuff that will fix stuff like that to make it look better in an isometric world. Though I do think it may look odd with that gradient normal map on the wall's faces and si...
- Thu Dec 11, 2014 11:56 pm
- Forum: Libraries and Tools
- Topic: Dynamic lighting in LÖVE
- Replies: 27
- Views: 25567
Re: Dynamic lighting in LÖVE
Isometric normal maps? I'm having a problem with those, I have been brought to just shading using colors in gimp. Here's an example of a tile. (I would make a normal map for example purposes but I wouldn't be asking this question if I knew how to make a quality one) E2S.png [yeah I know it looks lik...
- Thu Dec 11, 2014 3:13 am
- Forum: Support and Development
- Topic: Close the love window upon error?
- Replies: 6
- Views: 2656
Re: Close the love window upon error?
You're looking for this.
In basics, you can just take out the while loop at the end of the love.errhand function.
Have fun!
In basics, you can just take out the while loop at the end of the love.errhand function.
Have fun!
- Thu Dec 11, 2014 1:58 am
- Forum: General
- Topic: How to debug LOVE?
- Replies: 7
- Views: 7025
Re: How to debug LOVE?
Generally just fix the error that it displays, but I'm sure you've already thought of that... If you have ZeroBrane Studio like I do, you have a built in debugger. By pressing f5 you can run code line by line, or have a breakpoint in your code to so you can press continue in debug mode and it stops ...
- Mon Dec 08, 2014 11:30 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505415
Re: What's everyone working on? (tigsource inspired)
Lugen... SWEEEEET GEEEEZUSSS that outdates what I'm about to post... PtR-BRhLi4E I added some sorts of graphics, and tried to abstract the way I was drawing to get more frames, and for the most part it worked. I had thought about shaders but I had no idea how to make the normal maps. though recently...
- Wed Nov 12, 2014 3:48 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505415
Re: What's everyone working on? (tigsource inspired)
Thanks man, that's very encouraging.Positive07 wrote:It looks amazing, the pathfinding is so smooth that it looks like you had the routes preprogrammed, also it's rather fast so sometimes it wasn't even noticeable, it seemed like he was teleporting, otherwise... AMAZING