Search found 28 matches
- Mon Feb 09, 2009 5:34 am
- Forum: Support and Development
- Topic: Distributing your games (making a .love file)
- Replies: 278
- Views: 947235
Re: Distributing your games (making a .love file)
(also on OSX) Actually all we do is rename the directory .love, and then double-click the resulting icon (so /user/Game becomes /user/Game.love). You can still navigate into the folder itself, it just changes the double-click (and the icon) action to "run with this program" rather than &qu...
- Fri Feb 06, 2009 10:25 pm
- Forum: General
- Topic: Reading from, displaying, and parsing a text file
- Replies: 10
- Views: 10996
Re: Reading from, displaying, and parsing a text file
Ah, so I'll have to go at it from a LUA angle.. okay, fair enough. Thanks for the assist.
- Fri Feb 06, 2009 2:48 am
- Forum: General
- Topic: Reading from, displaying, and parsing a text file
- Replies: 10
- Views: 10996
Re: Reading from, displaying, and parsing a text file
Yeah, I need more than that. I'm staring at the Strings and Patterns sections of the manual and cannot find what I'm looking for. I can get a set word pattern, but how do I get, say, the third character? And how do I feed that back so I can do something with it? EDIT: Ah, string.sub is (one of) the ...
- Fri Feb 06, 2009 1:52 am
- Forum: General
- Topic: Reading from, displaying, and parsing a text file
- Replies: 10
- Views: 10996
Reading from, displaying, and parsing a text file
Yay newbie questions. Irritation: I actually tried searching the forum for this, but a phrase like "text file" was rejected because the words are too common. -.- Issue: I'm trying to read from a configuration file. I have no idea how to do this. I've done a bunch of googlin' but this seems...
- Tue Feb 03, 2009 3:23 am
- Forum: General
- Topic: good seeding for math.random
- Replies: 21
- Views: 13350
Re: good seeding for math.random
I'm working with the OP on some of this stuff. function load() math.randomseed(os.time()) font = love.graphics.newFont(love.default_font, 12) love.graphics.setFont(font) message = math.random(1,9) end function draw() love.graphics.draw(message, 100, 100) end This returns 8 every time . Why?!
- Mon Feb 02, 2009 1:20 am
- Forum: Support and Development
- Topic: Running start-up options?
- Replies: 0
- Views: 3126
Running start-up options?
I wouldn't even know how to go about doing this. Basic "file.love -option". Like:
platformer.love -level10
...to start at level 10 of the game, as opposed to going to the title screen.
platformer.love -level10
...to start at level 10 of the game, as opposed to going to the title screen.
- Fri Jan 30, 2009 5:05 pm
- Forum: General
- Topic: Differences between this and Torque2D?
- Replies: 5
- Views: 4445
Re: Differences between this and Torque2D?
Hah hah! No, that's all good. I'm pretty dang bitter about t2d, so I wasn't spoilin' for a fight, just looking for a reference point. Thanks a bunch. =D
- Fri Jan 30, 2009 4:42 am
- Forum: General
- Topic: Differences between this and Torque2D?
- Replies: 5
- Views: 4445
Differences between this and Torque2D?
Or whatever it is they're calling it now... I've messed with t2d a few years ago and finally gave up on it due to terrible developer support. Been looking for something similar ever since.