Sorry,late to replay,I enjoy it.
When I use it on animation,it seems need modify on the AnAL.lua?
Search found 47 matches
- Sat Feb 04, 2012 8:26 am
- Forum: General
- Topic: 『QT』about click mouse to select the sprite(image)
- Replies: 16
- Views: 10579
- Fri Feb 03, 2012 10:09 am
- Forum: General
- Topic: 『QT』about click mouse to select the sprite(image)
- Replies: 16
- Views: 10579
Re: 『QT』about click mouse to select the sprite(image)
OK,thks!I'll try it
- Fri Feb 03, 2012 9:03 am
- Forum: General
- Topic: 『QT』about click mouse to select the sprite(image)
- Replies: 16
- Views: 10579
『QT』about click mouse to select the sprite(image)
I click the mouse hope to select the sprite(image,animation) on the program. Method 1,get the location of the mouse , the sprite(image) location and the width and height,to judge whether the mouse's postion is in the image.OK! Continue,the image is rectangle,but the sprite is not the rectangle,some ...
- Sat Jun 11, 2011 2:02 pm
- Forum: General
- Topic: The image of the save the screenshot is reversal
- Replies: 2
- Views: 1543
The image of the save the screenshot is reversal
screenshot =love.graphics.newScreenshot() filedate = love.image.newEncodedImageData(screenshot,"tga") success = love.filesystem.write( "image.tga", filedate) found the image.tga is reversal,change the image format to "bmp",also the image.bmp is reversal. Is this a issue...
- Thu Mar 03, 2011 1:58 pm
- Forum: General
- Topic: don't use lua's module function
- Replies: 9
- Views: 5042
Re: don't use lua's module function
FYI Changes since Lua 5.1 Here are the main changes introduced in Lua 5.2. The reference manual lists the incompatibilities that had to be introduced. Main changes yieldable pcall and metamethods new _ENV scheme ephemeron tables new library for bitwise operations light C functions emergency garbage ...
- Sat Aug 21, 2010 6:36 am
- Forum: General
- Topic: How did you hear about Löve?
- Replies: 29
- Views: 14122
Re: How did you hear about Löve?
Yes,me tooAlmost wrote:Google search for 2D game engine from myself as well.
And also add keyword lua,I get this one
- Sat Aug 07, 2010 9:55 am
- Forum: General
- Topic: Run Love at the command line
- Replies: 4
- Views: 1822
Re: Run Love at the command line
OK,thank you;
after add quotation marks on the path,it will be OK.
after add quotation marks on the path,it will be OK.
- Thu Aug 05, 2010 1:45 pm
- Forum: General
- Topic: Run Love at the command line
- Replies: 4
- Views: 1822
Run Love at the command line
In windows XP
I run the love from command line,I use the demo for test,
error
boot.lua 285:No code to run
Thank you!!!
I run the love from command line,I use the demo for test,
error
boot.lua 285:No code to run
Thank you!!!
- Sun Jul 25, 2010 1:41 pm
- Forum: General
- Topic: a question about love.graphics.newImage( filename )
- Replies: 14
- Views: 14834
Re: a question about love.graphics.newImage( filename )
You can place your image in "C:\Users\NameOfUser\AppData\Roaming\LOVE\YourGame" or i your project folder. Up to you really. But you still have to distribute it, as bartbes pointed out. Putting things like that in the .love make things easier both for the lover and the gamer. I know it wil...
- Sat Jul 24, 2010 2:19 pm
- Forum: General
- Topic: a question about love.graphics.newImage( filename )
- Replies: 14
- Views: 14834
Re: a question about love.graphics.newImage( filename )
Because love has its own filesystem, which consist of the .love (or game folder) and the save dir, so everything is relative to that (and paths are written unix-style btw). So,I can't load image file from directory which is not relative the .love in the windows XP? It will make the .love too bigger...