Search found 399 matches
- Tue Jul 07, 2015 7:36 pm
- Forum: General
- Topic: Do you have canvas support?
- Replies: 15
- Views: 4644
Re: Do you have canvas support?
Long story short, YES in Ubuntu, NO in Windows , YES in Android are you sure you are running the correct/latest drivers on windows? Because that sounds odd. It's really not that unusual. I have tons of experience with both Windows and Linux and older Intel integrated GPUs run much better on Linux t...
- Sun Jun 28, 2015 7:33 pm
- Forum: General
- Topic: Do you have canvas support?
- Replies: 15
- Views: 4644
Re: Do you have canvas support?
Instructions unclear, voted turnip.
Seriously though, I support canvases.
Seriously though, I support canvases.
- Sun Mar 08, 2015 4:39 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353985
Re: Löve Frames - A GUI Library
What exactly happens to a frame when it's close button is pressed? Is it possible to create "closed" frames? What does an object being "modal" mean? The :Remove() method is called on the object (and its children) destroying them. If you want a frame to be invisible, yet still pr...
- Sat Jul 19, 2014 4:32 pm
- Forum: Games and Creations
- Topic: Crystal Crash: Now on Google Play!
- Replies: 8
- Views: 11621
Re: Crystal Crash: Now on Google Play!
Double posting, because the newest update introduces a few bug fixes and changes that modify how the scoring works. I hope everyone is enjoying
- Fri Jul 18, 2014 11:33 am
- Forum: General
- Topic: Questions about the engine
- Replies: 12
- Views: 6407
Re: Questions about the engine
Well about the obfuscation topic, actually as latest version of Love use LuaJIT, you can just convert your code to LuaJIT bytecode, it's portable as long as you use the same LuaJIT version and converting it back to text gives unreadable code. There are de-obfuscators out there that can reverse this...
- Wed Jul 16, 2014 2:28 pm
- Forum: LÖVE-Android
- Topic: Can you port to the Google Play Store?
- Replies: 7
- Views: 12396
Re: Can you port to the Google Play Store?
There are instructions on the love-android-sdl2 wiki for adding in AdMob support if you must have ads. The currently provided instructions for packaging a LOVE game into a standalone APK file are for Arch Linux, and I highly recommend having a dedicated machine or setting up a VM for building your b...
- Wed Jul 16, 2014 2:21 pm
- Forum: General
- Topic: Questions about the engine
- Replies: 12
- Views: 6407
Re: Questions about the engine
I recently made a game available here as well as on Google Play . Commercially viable games are possible and have happened with LOVE. There is no provided mechanism for obfuscating/encrypting your code. The subject has been talked to death and it's simply not going to happen. Controller support is p...
- Wed Jul 16, 2014 2:16 pm
- Forum: Libraries and Tools
- Topic: [library] bump 2.0 – Collision Detection
- Replies: 50
- Views: 33505
Re: [library] bump 2.0 – Collision Detection
Does this library provide a means of collision detection and resolution, or just the former?
- Mon Jul 14, 2014 5:04 am
- Forum: Games and Creations
- Topic: Crystal Crash: Now on Google Play!
- Replies: 8
- Views: 11621
Re: Crystal Crash
Just wanted to say that a major fix is in as of the new version, and...
Now Available on Android!
That's right! You can check out the itch.io link on the first post,soon on Google Play! We're currently awaiting approval but should see it in less than a day. or on Google Play!
Now Available on Android!
That's right! You can check out the itch.io link on the first post,
- Fri Jul 11, 2014 12:51 am
- Forum: Games and Creations
- Topic: Crystal Crash: Now on Google Play!
- Replies: 8
- Views: 11621
Re: Crystal Crash
I fixed the game board background not being semi-transparent, so now you can see the pretty shaders! Also, the enter key now functions as space as well as F11 toggling fullscreen. I also made the background a little darker on the name entry screen so it's easier to see the name entry font.