I created a head-on-head collision between the snakes and the game got a little confused as who won:
Search found 49 matches
- Wed May 30, 2012 12:09 am
- Forum: Games and Creations
- Topic: Snake
- Replies: 6
- Views: 4150
- Sun May 27, 2012 3:22 am
- Forum: Games and Creations
- Topic: [FINISHED] Wake Up Call
- Replies: 54
- Views: 30080
Re: [WIP] Wake up call
To people who stumble upon this thread: this a game that focuses on providing an experience and some people may not find it "fun" in any straightforward sense. It is much more abstract than the typical games you see posted around here, and it's for that reason you should give it a try. Her...
- Sun May 27, 2012 1:56 am
- Forum: Support and Development
- Topic: .exe does not work in windows xp
- Replies: 11
- Views: 10603
Re: .exe does not work in windows xp
Which version of LÖVE (32-bit or 64-bit) did you use to create your .exe? Is your Windows XP computer 32-bit or 64-bit? I'm thinking your XP machine is most likely 32-bit and you used the 64-bit of LÖVE to build that .exe. Try building the .exe with the 32-bit version and see if it works.
- Sat May 26, 2012 5:57 pm
- Forum: Games and Creations
- Topic: That Falling Box Game
- Replies: 14
- Views: 9688
Re: That Falling Box Game
Yes, please.Kingdaro wrote: I'm also thinking about making it so that when you respawn, a blinking yellow arrow above you points you out so you can quickly locate where you are without having to scan the screen from the sudden camera zooming.
- Sat May 26, 2012 3:12 am
- Forum: Support and Development
- Topic: Delay when toggling fullscreen; updates still happening
- Replies: 3
- Views: 1829
Re: Delay when toggling fullscreen; updates still happening
If there ends up being no such way to do what you asked, you could just politely pause the game anyway when the user attempts to go fullscreen. I always expect a minor delay when I go into or out of fullscreen mode in games, and I usually expect to only be able to toggle fullscreen mode when in a me...
- Sat May 26, 2012 2:52 am
- Forum: Games and Creations
- Topic: That Falling Box Game
- Replies: 14
- Views: 9688
Re: That Falling Box Game
That was rather addicting : ), played it until I managed to win a game. Thanks for the fun!
- Sat Apr 28, 2012 7:14 pm
- Forum: Games and Creations
- Topic: SlimeABug [LD23]
- Replies: 3
- Views: 2516
Re: SlimeABug [LD23]
That was so fun! Right now I can make it up to the 6th form before I die a miserable death to a swarm of those fast-moving beatles. Great job on the graphics and music.
- Tue Apr 24, 2012 11:51 pm
- Forum: Games and Creations
- Topic: Another Kind of World (Version 1.3)
- Replies: 22
- Views: 16884
Re: Another Kind of World (Version 1.2)
Really well done! Loving the simple art direction. It would be cool if there was some incentive to complete a level with as few moves as possible. Right now I can just spam to win.
- Tue Apr 17, 2012 12:46 am
- Forum: Support and Development
- Topic: Sound Problems in LÖVE 0.8.0
- Replies: 2
- Views: 1479
Re: Sound Problems in LÖVE 0.8.0
The latest OpenAL Soft does something odd with the stereo speaker position. They're at 30 degrees instead of 90 now. I'm not sure why they decided to mix the stereo source in like that, but then again I don't really know OpenAL. As a workaround create a alsoft.ini in the %APPDATA% directory with th...
- Mon Apr 16, 2012 2:37 am
- Forum: Games and Creations
- Topic: Monkey See Monkey Do
- Replies: 16
- Views: 12487
Re: Monkey See Monkey Do
Great concept! Very charming game : ).