I hate cats.
If cats can die in your game, I will be the first to play it.
Search found 54 matches
- Sat Mar 30, 2013 8:14 pm
- Forum: Libraries and Tools
- Topic: Here we go!
- Replies: 2
- Views: 2048
- Sat Mar 30, 2013 8:13 pm
- Forum: Games and Creations
- Topic: Unnamed old-school RPG
- Replies: 18
- Views: 8386
Re: Unnamed old-school RPG
How do you did the questsystem? I mean how do you organize the quests and the dependecies from other quests, npcs and items. Actually, I need to start the quest system, but i got some pseudocode and the how to implement it. Basically, quests are given by NPCs when talking to them, or by events when...
- Sat Mar 30, 2013 3:13 pm
- Forum: Games and Creations
- Topic: Arcane Duel
- Replies: 14
- Views: 16667
Re: Arcane Duel
New version released with great improvements: - Completely new AI system based on cards playing value and actual game statuses (may need more polish) - 9 more cards with some completely new effects. Hi, it's quite fun to play :) Would be nice if hovering over the card that the CPU played would also ...
- Fri Mar 29, 2013 8:18 pm
- Forum: Games and Creations
- Topic: Arcane Duel
- Replies: 14
- Views: 16667
Arcane Duel
Last released version: 1.12 Download .love here: https://app.box.com/s/bafxcrksxsc7hhdknwed Sorry, forum says "board attachment quota has been reached". Victory is achieved by reaching 0 health or 0 cards in deck List of cards in the bottom. Keyboard bindings [ESC] - exits app [D] - start...
- Fri Mar 29, 2013 9:56 am
- Forum: Games and Creations
- Topic: Inny's Game Of Life
- Replies: 5
- Views: 2344
Re: Inny's Game Of Life
Germanunkol wrote:The "glider" and "toad" are nice
It's interesting how large populations (pressing 8 or 9) usually die off instantly...
Do this:
Pause game.
Clear game
Draw a straight line of 10 cells.
Enjoy.
- Thu Mar 28, 2013 7:46 pm
- Forum: Support and Development
- Topic: Deactivate linear filter for quads
- Replies: 0
- Views: 1174
Deactivate linear filter for quads
I need to draw some quads with nearest filter.
Drawing the base image with myCoolmage:setFilter("nearest", "nearest") works, but not when drawing quads.
Also I would like to print text to screen using nearest filtering.
Font comes from a TTF file.
How can I do it?
Drawing the base image with myCoolmage:setFilter("nearest", "nearest") works, but not when drawing quads.
Also I would like to print text to screen using nearest filtering.
Font comes from a TTF file.
How can I do it?
- Thu Mar 28, 2013 6:45 pm
- Forum: Games and Creations
- Topic: Unnamed old-school RPG
- Replies: 18
- Views: 8386
Re: Unnamed old-school RPG
Yes, I need a storyline. If you are willing to write something... Hmmm, don't know, I'm struggling a bit with organizing my free time. But anyways... will the game be in a Tolkin-based world? The monster names suggest so... And is it a "serious" game or can there be parody, sarcasm and fu...
- Thu Mar 28, 2013 4:39 pm
- Forum: Games and Creations
- Topic: Unnamed old-school RPG
- Replies: 18
- Views: 8386
Re: Unnamed old-school RPG
Yes, I need a storyline. If you are willing to write something...vitaminx wrote:If you're looking for a name for the game then it would be important to know something about the story.
Do you have a storyline already? If not then it'd suggest to think of a storyline first.
just my 2 euro-cents,
vitaminx
- Thu Mar 28, 2013 4:02 pm
- Forum: Games and Creations
- Topic: Unnamed old-school RPG
- Replies: 18
- Views: 8386
Re: Unnamed old-school RPG
Inventory fully working:
ToDo:
Magic, player journal, crafting/gathering, creating all game art, maps, monsters, story, NPCs, and all game content that is not programming, main menu, optionally a pseudo-online trading system using items codes.
ToDo:
Magic, player journal, crafting/gathering, creating all game art, maps, monsters, story, NPCs, and all game content that is not programming, main menu, optionally a pseudo-online trading system using items codes.
- Thu Mar 28, 2013 11:31 am
- Forum: Games and Creations
- Topic: PacPac
- Replies: 6
- Views: 4832
Re: PacPac
Nicely done.
But I noticed that ghosts that can be eaten do not flee from player.
But I noticed that ghosts that can be eaten do not flee from player.