Search found 54 matches

by Username
Sat Mar 30, 2013 8:14 pm
Forum: Libraries and Tools
Topic: Here we go!
Replies: 2
Views: 2048

Re: Here we go!

I hate cats.

If cats can die in your game, I will be the first to play it.
by Username
Sat Mar 30, 2013 8:13 pm
Forum: Games and Creations
Topic: Unnamed old-school RPG
Replies: 18
Views: 8386

Re: Unnamed old-school RPG

How do you did the questsystem? I mean how do you organize the quests and the dependecies from other quests, npcs and items. Actually, I need to start the quest system, but i got some pseudocode and the how to implement it. Basically, quests are given by NPCs when talking to them, or by events when...
by Username
Sat Mar 30, 2013 3:13 pm
Forum: Games and Creations
Topic: Arcane Duel
Replies: 14
Views: 16667

Re: Arcane Duel

New version released with great improvements: - Completely new AI system based on cards playing value and actual game statuses (may need more polish) - 9 more cards with some completely new effects. Hi, it's quite fun to play :) Would be nice if hovering over the card that the CPU played would also ...
by Username
Fri Mar 29, 2013 8:18 pm
Forum: Games and Creations
Topic: Arcane Duel
Replies: 14
Views: 16667

Arcane Duel

Last released version: 1.12 Download .love here: https://app.box.com/s/bafxcrksxsc7hhdknwed Sorry, forum says "board attachment quota has been reached". Victory is achieved by reaching 0 health or 0 cards in deck List of cards in the bottom. Keyboard bindings [ESC] - exits app [D] - start...
by Username
Fri Mar 29, 2013 9:56 am
Forum: Games and Creations
Topic: Inny's Game Of Life
Replies: 5
Views: 2344

Re: Inny's Game Of Life

Germanunkol wrote:The "glider" and "toad" are nice :D

It's interesting how large populations (pressing 8 or 9) usually die off instantly...

Do this:

Pause game.
Clear game
Draw a straight line of 10 cells.
Enjoy.
by Username
Thu Mar 28, 2013 7:46 pm
Forum: Support and Development
Topic: Deactivate linear filter for quads
Replies: 0
Views: 1174

Deactivate linear filter for quads

I need to draw some quads with nearest filter.
Drawing the base image with myCoolmage:setFilter("nearest", "nearest") works, but not when drawing quads.

Also I would like to print text to screen using nearest filtering.
Font comes from a TTF file.

How can I do it?
by Username
Thu Mar 28, 2013 6:45 pm
Forum: Games and Creations
Topic: Unnamed old-school RPG
Replies: 18
Views: 8386

Re: Unnamed old-school RPG

Yes, I need a storyline. If you are willing to write something... Hmmm, don't know, I'm struggling a bit with organizing my free time. But anyways... will the game be in a Tolkin-based world? The monster names suggest so... And is it a "serious" game or can there be parody, sarcasm and fu...
by Username
Thu Mar 28, 2013 4:39 pm
Forum: Games and Creations
Topic: Unnamed old-school RPG
Replies: 18
Views: 8386

Re: Unnamed old-school RPG

vitaminx wrote:If you're looking for a name for the game then it would be important to know something about the story.
Do you have a storyline already? If not then it'd suggest to think of a storyline first.

just my 2 euro-cents,
vitaminx
Yes, I need a storyline. If you are willing to write something...
by Username
Thu Mar 28, 2013 4:02 pm
Forum: Games and Creations
Topic: Unnamed old-school RPG
Replies: 18
Views: 8386

Re: Unnamed old-school RPG

Inventory fully working:
iObsE6V.png
iObsE6V.png (23.67 KiB) Viewed 295 times

ToDo:

Magic, player journal, crafting/gathering, creating all game art, maps, monsters, story, NPCs, and all game content that is not programming, main menu, optionally a pseudo-online trading system using items codes.
by Username
Thu Mar 28, 2013 11:31 am
Forum: Games and Creations
Topic: PacPac
Replies: 6
Views: 4832

Re: PacPac

Nicely done.

But I noticed that ghosts that can be eaten do not flee from player.