Search found 96 matches

by Codex
Tue Dec 31, 2013 9:43 pm
Forum: Libraries and Tools
Topic: [Module] RL-Dice
Replies: 7
Views: 11140

Re: [Module] RL-Dice

New update! :awesome: New method getString, input dice arguments to return a formatted dice string. New method getDice, input dice string to return a formatted dice table. Updated method roll, can now use a dice string, number, or table to roll dice. Localized methods: determine and shuffle Dice.ro...
by Codex
Sat Nov 16, 2013 7:32 pm
Forum: General
Topic: Thats Amazing! (Closure)
Replies: 8
Views: 2762

Re: Thats Amazing! (Closure)

Why did you do, "return {get=get, set=set}"?
by Codex
Sun Sep 08, 2013 10:09 pm
Forum: Libraries and Tools
Topic: Color Save/Restore
Replies: 20
Views: 9431

Re: Color Save/Restore

Nixola wrote:Do you know that setColor accepts tables?
Did NOT know that. Awesome! :awesome:
by Codex
Tue Aug 27, 2013 5:38 pm
Forum: Games and Creations
Topic: MasterJump
Replies: 9
Views: 5916

Re: MasterJump

I tried taking a peak at your code and I noticed a good portion of your variables are in German. :monocle: Also you use your modules to define one individual function apiece. Never seen it done before like that. Anyway great game! But as others have mentioned, there are parts you get stuck on where ...
by Codex
Fri Aug 09, 2013 10:58 pm
Forum: Libraries and Tools
Topic: [Module] RL-Dice
Replies: 7
Views: 11140

[Module] RL-Dice

Just tossing a Roguelike oriented dice library out here. It's on github here - https://github.com/timothymtorres/RL-Dice Any comments/feedback is appreciated! Also new features can be requested, but for now there are none I can think to add. :megagrin: PS - Still not used to github, it's very weird....
by Codex
Sun Jul 28, 2013 3:23 am
Forum: General
Topic: Ever had a project that you had to give up on?
Replies: 30
Views: 10489

Re: Ever had a project that you had to give up on?

Going to have to agree with the others here, PiL is something that's hard to understand if you are just starting. BUT, I do think it is PERFECT for after someone finishes the Lua user wiki tutorials! I still from time to time cross reference both to grasp some new stuff. And I think they complement ...
by Codex
Thu Jun 06, 2013 10:55 am
Forum: Games and Creations
Topic: The Owls Massacre [v0.003]
Replies: 14
Views: 10063

Re: The Owls Massacre [v0.001]

haha, love it. Didn't play it for too long, but I was seriously expecting it to be a game about slaughtering owls as a hunter or something... lol.

:P
by Codex
Mon May 06, 2013 6:31 am
Forum: General
Topic: Post your desktop! :o)
Replies: 80
Views: 19997

Re: Post your desktop! :o)

My desktop is messy.
by Codex
Mon May 06, 2013 6:21 am
Forum: General
Topic: Best practices to structure the code of a love game?
Replies: 9
Views: 9125

Re: Best practices to structure the code of a love game?

So I'm in the middle of refactoring a lot of old code since I've just become familiar with OOP, modules, metamethods, classes, and would like to use them. I've been looking at other peoples game structures for guidance. One thing I seek to clarify in this thread, ( related to ) is how should a modul...
by Codex
Mon May 06, 2013 4:01 am
Forum: Games and Creations
Topic: Mr. Rescue released!
Replies: 14
Views: 8423

Re: Mr. Rescue released!

Great job! Artwork, music, and gameplay all compliment one another really well. Also I should mention that I poked around in your code to see how you organized your files, and learned a lot. Thank you.

:ultraglee: :awesome: :ultraglee:

Can't wait to see what other games you make.