Concerned Joe

Show off your games, demos and other (playable) creations.
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OmarShehata
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Re: Concerned Joe

Post by OmarShehata » Wed Apr 16, 2014 7:56 am

rxi wrote: My library lurker provides this functionality and can be used the exact same way on shaders as is demonstrated in that video.
That is pretty cool!

I have wanted to have this ever since I sawBret Victor's demonstration, and I only did it when I saw it was possible with Monocle

Although Monocle was restarting the whole game when you changed something. And mine updates files but doesn't preserve upvalues and such the way Lurker does.

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TheScriptan
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Re: Concerned Joe

Post by TheScriptan » Fri Apr 18, 2014 7:34 am

This game shows that programmers can be gods of their game! Love it!

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20047m
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Re: Concerned Joe

Post by 20047m » Wed May 07, 2014 3:41 pm

OmarShehata wrote:
rxi wrote: Although Monocle was restarting the whole game when you changed something. And mine updates files but doesn't preserve upvalues and such the way Lurker does.
Are you talking about my debugging library, Monocle?
https://github.com/kjarvi/monocle

If so, and there is anything you would like changed, please feel free to file an issue on the github page! :awesome:

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OmarShehata
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Re: Concerned Joe

Post by OmarShehata » Thu May 08, 2014 10:08 am

20047m wrote: If so, and there is anything you would like changed, please feel free to file an issue on the github page! :awesome:
Left you an issue!

I also wanted to share an update. We've been showcasing Party Mode and people are really loving it!

Here's a wrap-up post about Otaku, an anime festival http://concernedjoe.com/devblog/misc-mo ... ndie-game/

And right now we have a booth set up in Comic Con in Bucharest.

https://twitter.com/ConcernedJoe/status ... 2519827456

And finally, if you want to get your hands on an Early Access pass of Concerned Joe, we just added a hundred, here's what we have so far in Party Mode

http://concernedjoe.com/devblog/party-p ... available/

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MadByte
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Re: Concerned Joe

Post by MadByte » Thu May 08, 2014 11:17 am

Will there be online / LAN multiplayer in the future ?

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OmarShehata
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Re: Concerned Joe

Post by OmarShehata » Thu May 08, 2014 11:52 am

MadByte wrote:Will there be online / LAN multiplayer in the future ?
I forgot to mention, it's all local multiplayer for now.

Online multiplayer is totally a possibility, but probably not soon. (Unless I can find someone to help with that because I have zero experience there and wouldn't want to push it out unless we know it works well)

bobbyjones
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Re: Concerned Joe

Post by bobbyjones » Wed May 14, 2014 10:47 pm

Oh could I help with the online multi-player. It's pretty easy. Well if you have clean code anyways.
Check out my most recent medium post, please give feedback.
Link

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Jasoco
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Re: Concerned Joe

Post by Jasoco » Wed Jul 15, 2015 8:14 pm

So is Concerned Joe proper dead? All I see anymore is Move or Die. I launched the pre-release beta of CJ to see if an update came out and nothing at all has been put out. There's no explanation on the blog it links to. All I know is they only bother with Move or Die now. Nothing about the full game with the story. And the beta doesn't even have a story mode yet.

What gives? I paid for this and it got like one update before being abandoned. :brows:

That said, I don't care if it's Concerned Joe or Move or Die, the stuff you guys have done with Löve is pretty darn cool. But I'm just a little disappointed that the game I actually wanted to play is dead. Supposedly. The blog also says MoD is a thing of its own but says nothing of the fate of CJ.

davisdude
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Re: Concerned Joe

Post by davisdude » Wed Jul 15, 2015 8:59 pm

IIRC they said once they're happy with MoD they'll continue with Concerned Joe.
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K5G
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Re: Concerned Joe

Post by K5G » Sun Sep 02, 2018 9:30 pm

If that's true, they must really not be happy with Move or Die.

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