Breakaround - My take on the classic 'Breakout'

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ninwa
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Breakaround - My take on the classic 'Breakout'

Post by ninwa »

Breakaround

This is my take on the classic game 'Breakout.' The objective is to knock away all of the colored blocks. It's currently heavily unfinished but I just wanted to get some thoughts on whether or not this would be a fun game before I went any further.

Image

Controls:
  • Mousewheel up - Rotate blocks clock-wise.
    Mousewheel down - Rotate blocks counter clock-wise.
    Right click - Activate current Powerup
    Left click - Drop current Powerup
Downloads: PS: First time using MiddleClass, and I just wanted to say - Kikito, you rock man.
Last edited by ninwa on Sat Nov 06, 2010 4:25 am, edited 2 times in total.
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Ryne
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Re: Breakaround - My take on the classic 'Breakout'

Post by Ryne »

I think it's fun and that it has a lot of potential, perhaps even add pick-ups to make it more challenging, like a "power-ups" and "power-downs" to either aid the player, or challenge them. I would like to see it go further, for the time being however it is still pretty fun, great job and good luck! :)
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Robin
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Re: Breakaround - My take on the classic 'Breakout'

Post by Robin »

Interesting idea, quite fun already. One thing you might look at is adding additional controls: using the mousewheel was counter-intuitive and frustrating (it made me miss the very last block :().
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SiENcE
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Re: Breakaround - My take on the classic 'Breakout'

Post by SiENcE »

This might be an Idea for the g-sensor of the Caanoo :-).
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ninwa
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Re: Breakaround - My take on the classic 'Breakout'

Post by ninwa »

SiENcE wrote:This might be an Idea for the g-sensor of the Caanoo :-).
The goal is to finish the game and then port it to the iPhone (I've already ported my space-scout game :) ), however I'm not sure using the accelerometer will really benefit the controls in any manner. I would probably do rotation by dragging the pointer up or down. In my next release (which will include powerups :) ) I will add a few additional methods of rotating (dragging & arrow-keys). I want the game to use as few keys as possible though, while still being entertaining.
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ninwa
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Re: Breakaround - My take on the classic 'Breakout'

Post by ninwa »

Added a framework for powerups:

Left click to activate them,
Right click to drop them.

A couple of demo powerups, they come at a high frequency but this will be tweaked eventually, it's just for testing:

E is explosive (causes an explosion around the ball in a 75px radius blowing out blocks around you),
S is speedup (speeds ball up by x4)

There are sound effects for blocks being hit, explosion, and speedup, but they're removed because they're causing love to crash at the moment.

http://www.josephbleau.com/breakaround_v0_2.love
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