A Platformer With Love!

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Robin
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Re: A Platformer With Love!

Post by Robin » Sat Apr 04, 2009 6:27 am

Evil Telephone wrote:The reason jumping twice works is because when you jump the first time and don't make it to the next platform, it has a side-effect of "resetting" you to the absolute top of the previous platform's collision box.
I know, that is why I'll move the platforms closer to each other: then you can make it without jumping twice.
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whitebear
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Re: A Platformer With Love!

Post by whitebear » Mon Apr 13, 2009 11:13 pm

Is the "wall" end of the level or am I missing something here?

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athanazio
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Re: A Platformer With Love!

Post by athanazio » Tue Apr 14, 2009 2:15 am

I like the little guys floating around my char !
what if you can make the char a little bit more heavy ? or more gravity I dont know, beacause is floating too much, at least for me =)
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Robin
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Re: A Platformer With Love!

Post by Robin » Tue Apr 14, 2009 6:00 pm

@whitebear: the level isn't really finished, so it's kinda open-ended :P
@athanazio: the gravity can easily adjusted, you can toy with it and tell which value works best for you. Adjusting the gravity means having to adjust the jump too, or else you won't be able to make some of the platforms.
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AirPump
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Re: A Platformer With Love!

Post by AirPump » Sat Apr 25, 2009 9:44 pm

Not bad, but a couple of issues:

The little smileys seem to have no purpose, and enemies seem pointless since touching them kills them. What causes the little smileys to die also seems unpredictable.

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Robin
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Re: A Platformer With Love!

Post by Robin » Sun Apr 26, 2009 8:51 am

AirPump wrote:Not bad, but a couple of issues:

The little smileys seem to have no purpose, and enemies seem pointless since touching them kills them. What causes the little smileys to die also seems unpredictable.
Actually, the little smileys do have a purpose: they are extra lives. They die if you encounter an enemy. The enemy also dies, because it was the easiest way to prevent instant death when touching an enemy. If the enemy wouldn't die, this would happen: suppose you have 3 extra lifes. You touch an enemy -> -1 life. You still touch the enemy (because you have to be ultra fast to escape in a single frame) -> -1 life. Still touching -> -1 life. Still touching -> -1 life. Still touching -> you're dead! All this would have happened within half a second, which is the human reaction time.
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bartbes
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Re: A Platformer With Love!

Post by bartbes » Sun Apr 26, 2009 8:57 am

It's fun to play, but before I can get addicted I need more (or longer) levels...

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Robin
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Re: A Platformer With Love!

Post by Robin » Mon Apr 27, 2009 4:23 pm

bartbes wrote:It's fun to play, but before I can get addicted I need more (or longer) levels...
I'm working on the level, but I prefer to work on the game itself while it's just not quite right.

I have a new version which has several improvements:
  • It lets you know when you've won!
  • The sky is no longer the limit: if you get too high, the view adjusts smoothly.
  • You can go back now
  • Small improvements in level, and:
  • A new piece of level. This one is pretty hard. In my testing, I rarely make it.
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qubodup
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Re: A Platformer With Love!

Post by qubodup » Mon Apr 27, 2009 7:45 pm

This one is pretty hard. In my testing, I rarely make it
Impossible! especially with the floaty movement..

the scren-scrolling is nice though.
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)

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Robin
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Re: A Platformer With Love!

Post by Robin » Tue Apr 28, 2009 2:25 pm

qubodup wrote:Impossible! especially with the floaty movement..
I thought I made it through once... but I may be mistaken. Anyway, I suppose the last platforms could be a bit closer though.
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