Rush

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Kingdaro
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Joined: Sun Jul 18, 2010 3:08 am

Rush

Post by Kingdaro »

so yeah i just took some random flying box and added a couple hundred lines of lua and this

Image

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code's a huge mess but as long as it works i'm not going to complain too much.

there are four powerups which you can obtain from the yellow boxes that occasionally drop from the meteors, you can find them out for yourself. c:

https://github.com/Kingdaro/Rush
Last edited by Kingdaro on Sat Jan 14, 2012 6:41 pm, edited 4 times in total.
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NeozooM
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Re: Rush

Post by NeozooM »

You rock dude !

Simple, efficient, fun and i love the simple vector graphics and multiplan stars.
Maybe i didn't went far enought, but i would ust like to see it going way faster after some time.

Very nice work.
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kikito
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Re: Rush

Post by kikito »

I liked it, well done!

I would have preferred having a .love file though - since I'm in Ubuntu, I had to decompress the zip, and then rename the .exe to .love in order to make it work.
When I write def I mean function.
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Kingdaro
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Re: Rush

Post by Kingdaro »

kikito wrote:I liked it, well done!

I would have preferred having a .love file though - since I'm in Ubuntu, I had to decompress the zip, and then rename the .exe to .love in order to make it work.
haha, forgot i had it compiled.

after i'm done with this next update i'll make an alternate .love.
NeozooM wrote:You rock dude !

Simple, efficient, fun and i love the simple vector graphics and multiplan stars.
Maybe i didn't went far enought, but i would ust like to see it going way faster after some time.

Very nice work.
thanks.

a powerup to make everything go faster could be cool, or it could be incremental based on your score.

or both. c:
___

updated, added incremental speedups based on score and in the form of a powerup, and a .love version of the game.
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Kingdaro
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Re: Rush

Post by Kingdaro »

(extremely basic) multiplayer support!~
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