Awake, please.

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NatsuKatusha
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Awake, please.

Post by NatsuKatusha »

It could be just a dream every night, if a demon had not entered that body, he wants to use it to kill his family, he can not expel him because it was stuck in a nightmare, he should be able to wake up to save the his family, before the nightmare, he can only hear, whispering, "Wake up, please."

Hi, I'm new in this forum and in the Löve engine too, I really liked it! It's so simple and amazing! And I decided to make a game.
That's my first experience with this engine, not with Lua, I've programmed some maps for CS:2D, who need's Lua.
So, I hope that you like my game (when it's finished, oblivious).

Screenshots:
Image

The menu buttons work and it have a bg sound.
Just a thing, I'm having trouble with TEsound, when I want to call "TEsound.play()" or another TEsound function, It shows an error, like: "Trying to use a boolean TEsound as a function.", what can I do?
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jradich
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Re: Awake, please.

Post by jradich »

From the graphics, this looks very professional. You have my interest, sir
Losing a friend's trust is the fastest way to lose a friend, forever. FOREVER!
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bartbes
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Re: Awake, please.

Post by bartbes »

NatsuKatusha wrote: Just a thing, I'm having trouble with TEsound, when I want to call "TEsound.play()" or another TEsound function, It shows an error, like: "Trying to use a boolean TEsound as a function.", what can I do?
You probably need to call those with a colon, instead of a period (so TESound:play()).
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mickeyjm
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Re: Awake, please.

Post by mickeyjm »

InDev Release? Played Minecraft have we?
Your screen is very zoomed in...
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Davidobot
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Re: Awake, please.

Post by Davidobot »

mickeyjm wrote:InDev Release? Played Minecraft have we?
Well, I have! :P
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
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NatsuKatusha
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Re: Awake, please.

Post by NatsuKatusha »

Yes I have, but it means In Development Release, and, that's the actual situation of the project.
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Roland_Yonaba
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Re: Awake, please.

Post by Roland_Yonaba »

NatsuKatusha wrote:It could be just a dream every night, if a demon had not entered that body, he wants to use it to kill his family, he can not expel him because it was stuck in a nightmare, he should be able to wake up to save the his family, before the nightmare, he can only hear, whispering, "Wake up, please."
Sounds fun...Do like the graphics.
What have been done so far, in the code/design etc...?
NatsuKatusha
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Re: Awake, please.

Post by NatsuKatusha »

Roland_Yonaba wrote: Sounds fun...Do like the graphics.
What have been done so far, in the code/design etc...?
Well, the design is almost done, but i'm having some trouble with the code, because it's my first experience with Löve, and I need to:
Export Tiled maps - All done.
Make a good platform movement - Almost done.
Make a transition from Menu to Game - Trouble.
Creating Collision Boxes and make them, collide. - Trouble.

So, if anyone can help me...
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Davidobot
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Re: Awake, please.

Post by Davidobot »

NatsuKatusha wrote:
Roland_Yonaba wrote: Sounds fun...Do like the graphics.
What have been done so far, in the code/design etc...?
Well, the design is almost done, but i'm having some trouble with the code, because it's my first experience with Löve, and I need to:
Export Tiled maps - All done.
Make a good platform movement - Almost done.
Make a transition from Menu to Game - Trouble.
Creating Collision Boxes and make them, collide. - Trouble.

So, if anyone can help me...
I can help with the "transition from Menu to Game" maybey also "Creating Collision Boxes and make them, collide."
PM me on here or elsewhere if you'd like to discuss porting your game to Nintendo Switch via mazette!
personal page and a raycaster
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juno
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Re: Awake, please.

Post by juno »

NatsuKatusha wrote:Make a transition from Menu to Game - Trouble.
If you decide to use Love's physics library then I found that it's easier to keep the menus in a separate 'world' to the game objects.
wat ya mean she's in another castle!?
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