I Made a Game and Could Win Valuable Prizes!

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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bmelts
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I Made a Game and Could Win Valuable Prizes!

Post by bmelts »

Hi guys! Boing Boing has a neat contest going on at http://boingboing.net/arcade/ where people made video games based on chiptune music. I strongly encourage you all to check out the games listed there and vote in the poll at the bottom for the one you think is the best. Though I should mention that my game is called Gobber Assault and happens to be written in LÖVE. :ehem:
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qubodup
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Re: I Made a Game and Could Win Valuable Prizes!

Post by qubodup »

Amazing... but I was able to stop! (phew)

How many hours.. days.. must you have spent on testing...

Image
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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bmelts
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Re: I Made a Game and Could Win Valuable Prizes!

Post by bmelts »

Yeah, the game gets pretty broken once you get far enough along. :ehem:

The sound gets broken too, once you go fast enough love.audio just can't handle speeding things up that much.
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qubodup
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Re: I Made a Game and Could Win Valuable Prizes!

Post by qubodup »

anjo wrote:Yeah, the game gets pretty broken once you get far enough along. :ehem:

The sound gets broken too, once you go fast enough love.audio just can't handle speeding things up that much.
@User_Avatar: :D no, I mean the game consumes me, I assumed you spent a lot of time playing it yourself?
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
doomdaz
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Re: I Made a Game and Could Win Valuable Prizes!

Post by doomdaz »

This game is awesome. I voted.

As a new LOVE person, I would also be interested to know a bit more about how it was made.
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qubodup
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Re: I Made a Game and Could Win Valuable Prizes!

Post by qubodup »

doomdaz wrote:As a new LOVE person, I would also be interested to know a bit more about how it was made.
If you mean that the source code is interesting to you: you can unzip the .love file and take a look
If you wonder about how it was assembled, I think all the info about art/asset sources is on the game's homepage and in a readme in the .love (not 100% sure about the latter).
lg.newImage("cat.png") -- made possible by lg = love.graphics
-- Don't force fullscreen (it frustrates those who want to try your game real quick) -- Develop for 1280x720 (so people can make HD videos)
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bmelts
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Re: I Made a Game and Could Win Valuable Prizes!

Post by bmelts »

Yep. The readme is also readable online (there's a link on the game's page).

Thanks for voting!
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Re: I Made a Game and Could Win Valuable Prizes!

Post by Regret »

Awesome graphics, how did you make it so your images don't come out all blurry after scaling? Whenever I try to draw an 8x8px image with 4x scale it becomes all blurry in love ;-;
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vrld
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Re: I Made a Game and Could Win Valuable Prizes!

Post by vrld »

Regret wrote:Awesome graphics, how did you make it so your images don't come out all blurry after scaling? Whenever I try to draw an 8x8px image with 4x scale it becomes all blurry in love ;-;
set the image filter to nearest: http://love2d.org/wiki/(Image):setFilter
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Re: I Made a Game and Could Win Valuable Prizes!

Post by Regret »

vrld wrote:
Regret wrote:Awesome graphics, how did you make it so your images don't come out all blurry after scaling? Whenever I try to draw an 8x8px image with 4x scale it becomes all blurry in love ;-;
set the image filter to nearest: http://love2d.org/wiki/(Image):setFilter
Thanks!
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