What's everyone working on? (tigsource inspired)

General discussion about LÖVE, Lua, game development, puns, and unicorns.
User avatar
SimonLarsen
Party member
Posts: 100
Joined: Thu Mar 31, 2011 4:47 pm
Location: Denmark
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by SimonLarsen »

Qcode wrote:@Simon
That game looks beautiful! Did you do the art yourself, or do you have a professional on board?
I initially did the art myself but early on a good friend of mine joined in and he has made the majority of the artwork.
No professionals though. ;)
User avatar
Larsii30
Party member
Posts: 267
Joined: Sun Sep 11, 2011 9:36 am
Location: Germany

Re: What's everyone working on? (tigsource inspired)

Post by Larsii30 »

I'm currently working hard on new tileset's . This one is inspired a bit by the "Dragon Story concept" made by Ryne!
mwJoE30.png
mwJoE30.png (29.61 KiB) Viewed 531 times
User avatar
frpnit
Prole
Posts: 21
Joined: Fri Oct 12, 2012 1:05 am
Location: Brazil
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by frpnit »

Jasoco wrote:Eh, why not. Here's a little taste.



An official video will come when an official topic does. When it's ready for Prime Time™.
Amazing work! Just seeking for a playable version!
FRP
  • Graphic Designer
  • Hobbyst Programmer
[/color]
User avatar
Jasoco
Inner party member
Posts: 3725
Joined: Mon Jun 22, 2009 9:35 am
Location: Pennsylvania, USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Jasoco »

frpnit wrote:Amazing work! Just seeking for a playable version!
Oh, one will come. I need to polish it a bit more before I let it out to play. Especially since I want to get as many people testing it as possible (Especially after the odd bugs different people have had with the texturing library MonkeyMan created) to make sure it works for as many people as possible as well as possible.
Samuel
Prole
Posts: 4
Joined: Sun Feb 17, 2013 2:46 am

Re: What's everyone working on? (tigsource inspired)

Post by Samuel »

Nothing :)
User avatar
substitute541
Party member
Posts: 484
Joined: Fri Aug 24, 2012 9:04 am
Location: Southern Leyte, Visayas, Philippines
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by substitute541 »

Currently designing themes for WordPress.

Sometimes lurks around the forum.
User avatar
substitute541
Party member
Posts: 484
Joined: Fri Aug 24, 2012 9:04 am
Location: Southern Leyte, Visayas, Philippines
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by substitute541 »

Jasoco wrote:
frpnit wrote:Amazing work! Just seeking for a playable version!
Oh, one will come. I need to polish it a bit more before I let it out to play. Especially since I want to get as many people testing it as possible (Especially after the odd bugs different people have had with the texturing library MonkeyMan created) to make sure it works for as many people as possible as well as possible.
That seems pretty possible especially since that you game is extremely cool and possible because of the polygons especially since that the water splash are extremely cool aswell as it being possible as well as possible...
.
.
.
.
Alright, I'm gonna call the train rail operator to re-rail this thread.
Currently designing themes for WordPress.

Sometimes lurks around the forum.
User avatar
Taehl
Dreaming in associative arrays
Posts: 1025
Joined: Mon Jan 11, 2010 5:07 am
Location: CA, USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Taehl »

Ensayia and I are doing prototypes for a new little game. It's going to be a top-down space shooter ala 'Asteroids', with multiplayer, plus some light asteroid-mining / base-building / ship-crafting mechanics. Graphic style is going to be simple 8-bit, possibly cel-shaded. Controls will be mouse, keyboard+mouse, and/or gamepad (thanks to TLbind).
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
GeorgeDaniels771
Prole
Posts: 1
Joined: Tue Feb 19, 2013 1:29 am

Re: What's everyone working on? (tigsource inspired)

Post by GeorgeDaniels771 »

Love? Doubtful...this forum won't let me post! Argghhhh! I am HUMAN!
User avatar
Taehl
Dreaming in associative arrays
Posts: 1025
Joined: Mon Jan 11, 2010 5:07 am
Location: CA, USA
Contact:

Re: What's everyone working on? (tigsource inspired)

Post by Taehl »

You can post, it just needs to be approved first. We have such a spam problem, you wouldn't believe... I must have disapproved over 200 posts in the past two days. Sorry if I (or another mod) accidentally nixed one of yours in the process.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
Post Reply

Who is online

Users browsing this forum: No registered users and 249 guests