Audio Virtual Time and Rhythm Game Development in Love2D?

General discussion about LÖVE, Lua, game development, puns, and unicorns.
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Sulunia
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Joined: Tue Mar 22, 2016 1:10 pm
Location: SRS, Brazil

Re: Audio Virtual Time and Rhythm Game Development in Love2D?

Post by Sulunia »

Pyuu wrote:Thanks Sulunia. Interesting that you've made a rhythm game on Love2D, can I see what it looks like?
A problem I'm going to run into is that I'm not very good with optimization (as I haven't learned it yet.) I usually just use canvas' to minimize draw calls.
It was my first "work" with love2d, so expect some newbie mistakes (such as no canvases or threads).

Rule of thumb: Optimize only when stuff works, or you'll end up thinking too much and doing too little! ^^
Don't check my github! It contains thousands of lines of spaghetti code in many different languages cool software! :neko:
https://github.com/Sulunia
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