Quick question. Possible to create "expansions" to your game, releasing it in parts?

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yougetagoldstar
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Quick question. Possible to create "expansions" to your game, releasing it in parts?

Post by yougetagoldstar »

Pretty much what the title says. I just started working with LOVE2d, but I thought I'd ask this now.

I haven't checked out love's capabilities for saving/loading game data, but I was wondering if it was possible to release a game, and then add onto the game with "expansions".
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zorg
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Re: Quick question. Possible to create "expansions" to your game, releasing it in parts?

Post by zorg »

In short, yes, it's possible.

Though it will depend heavily on many things, including whether it'll be a commercial release or not, if it will be, will it be on itch.io or steam, would you want to distribute expansions separately or via a custom auto-updater, and such minute details.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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Beelz
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Re: Quick question. Possible to create "expansions" to your game, releasing it in parts?

Post by Beelz »

Remember seeing this and this recently...

Code: Select all

if self:hasBeer() then self:drink()
else self:getBeer() end
GitHub -- Website
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yougetagoldstar
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Re: Quick question. Possible to create "expansions" to your game, releasing it in parts?

Post by yougetagoldstar »

hmm... cool thanks for the info. can't wait for the day I get back to this topic.

and thanks again for those other links beelz.
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Beelz
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Re: Quick question. Possible to create "expansions" to your game, releasing it in parts?

Post by Beelz »

No problem at all, my bookmarks folder is overflowing. :ultrahappy:

Code: Select all

if self:hasBeer() then self:drink()
else self:getBeer() end
GitHub -- Website
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