LuaJIT

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kaishaku
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LuaJIT

Post by kaishaku »

Is LuaJIT being considered for use in Love?
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rude
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Re: LuaJIT

Post by rude »

Yes. It will be used eventually, but it's not exactly first in line.
kaishaku
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Re: LuaJIT

Post by kaishaku »

I am wondering if anything has changed since I posted this.

Anyone look into it at all?

http://luajit.org/luajit.html
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tentus
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Re: LuaJIT

Post by tentus »

Kurosuke needs beta testers
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thelinx
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Re: LuaJIT

Post by thelinx »

At the moment, LuaJIT 2.0 is still in beta. Therefore, LÖVE won't use it.

Such is the current state of things in LuaJIT-land. You can however compile LÖVE yourself to use LuaJIT, if you so desire.
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slime
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Re: LuaJIT

Post by slime »

kaishaku wrote:I am wondering if anything has changed since I posted this.

Anyone look into it at all?

http://luajit.org/luajit.html
I have been compiling OS X builds of the LuaJIT 2.0 betas with LÖVE, however it causes a crash on quit in the next version of LÖVE (0.8.0), due to some differences in the way LuaJIT handles garbage collection compared to regular Lua, I think.
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