I need to choose how big my game window will be, since this will affect how big I'll make my sprites.
I have a 1920x1200, so I have no problem with a huge window. However, I don't want to leave out any other lövers because my window is too big for their monitors, so I want to check first.
P.S. I've attached samples of my project's artwork as a teaser. They're not going to be that big in-game; I'm going to resize them once I've chosen a good size. Which is why I need ideas for a good window size.
Window resolutions
Forum rules
Before you make a thread asking for help, read this.
Before you make a thread asking for help, read this.
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Window resolutions
1900x1200 is too big. But I can't give you a good resolution either, we have anything from netbooks to desktops. (oh, and the images are NPO2)
- zachwlewis
- Citizen
- Posts: 70
- Joined: Fri Mar 19, 2010 7:58 am
- Location: Huntsville, AL
- Contact:
Re: Window resolutions
"Not power of 2."bartbes wrote:NPO2
Re: Window resolutions
If you're talking about my attached images, they're 512x512. And I also intend to resize them to something like 64x64 or 32x32.bartbes wrote:oh, and the images are NPO2
So, I guess there isn't one resolution that would fit most computers? Remember that I'm making this game windowed (so, I wouldn't actually make it 1920x1200).
- Jasoco
- Inner party member
- Posts: 3725
- Joined: Mon Jun 22, 2009 9:35 am
- Location: Pennsylvania, USA
- Contact:
Re: Window resolutions
640x480 is safe. But I wouldn't go higher than 1024x768 fullscreen. And yes, Netbook's are stuck with a small res, so 1024 isn't even safe anymore either. 1024x600 is what most Netbook's use. So stick with 800x600 or 1024x600 to be safe.
Or just allow multiple resolutions. Some hard coding and you can have a resolution switcher in place.
Or just allow multiple resolutions. Some hard coding and you can have a resolution switcher in place.
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Window resolutions
Sorry, I misread it and thought you had sprites at 1900x1200.
- nevon
- Commander of the Circuloids
- Posts: 938
- Joined: Thu Feb 14, 2008 8:25 pm
- Location: Stockholm, Sweden
- Contact:
Re: Window resolutions
I generally tend to go with 800x600. It isn't super tiny on big screens, and not super huge on small screens either.
However, for my next project I will probably go with a wide screen resolution, just because it looks awesome.
However, for my next project I will probably go with a wide screen resolution, just because it looks awesome.
- bartbes
- Sex machine
- Posts: 4946
- Joined: Fri Aug 29, 2008 10:35 am
- Location: The Netherlands
- Contact:
Re: Window resolutions
16:10 please
- zachwlewis
- Citizen
- Posts: 70
- Joined: Fri Mar 19, 2010 7:58 am
- Location: Huntsville, AL
- Contact:
Re: Window resolutions
Definitely 720p. It scales well to 1080p, and every new monitor now runs at some HD resolution.
Re: Window resolutions
bartbes wrote:Sorry, I misread it and thought you had sprites at 1900x1200.
I'm not even sure a 1900x1200 sprite would be even usable.
I intend to make my game windowed (maybe fullscreen toggle), so 800x600 will probably be my best bet. That's a 4:3 resolution. The closest 16:10 sizes would be 768x480 (too small?) and 1024x640 (might be too big for netbooks windowed). I'm not sure that my game is suited for a widescreen format, thought it might make recording YouTube videos in HD easier.
Also, when a Löve game goes to fullscreen and the aspect ratio of the game screen and monitor do not match, is the image stretched or are black bars added?
Who is online
Users browsing this forum: No registered users and 178 guests