love.filesystem.getWorkingDirectory returns user directory

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Factis
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love.filesystem.getWorkingDirectory returns user directory

Post by Factis » Fri Aug 02, 2013 12:33 pm

Hello everyone, I got a problem.
So, I need to load files from the folder where .love file is located, so I used love.filesystem.getWorkingDirectory() to get the directory, but this command only returns user directory as love.filesystem.getUserDirectory() command would do.
So, I tried some other ways such as os.execute('dir > tmp.txt'), but it still returns all the files that are in the user directory.

My game is located at: "C:/Documents and Settings/Admin/Рабочий Стол"
I've tried moving my working directory to "C:/" but still love.filesystem.getWorkingDirectory() keep returning me "C:/Documents and Settings/Admin"

Please, help me!

Edit: My apologise, I've re-read what love.filesystem.getWorkingDirectory() command do, and it returns current working directory, sorry, I'm plain dumb.

But there still a problem, how do I return path to the directory where .love file is located?

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Walz.
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Re: love.filesystem.getWorkingDirectory returns user directo

Post by Walz. » Fri Aug 02, 2013 12:44 pm

I think you should be able to access files which are in the same folder as your .love with io

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bartbes
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Re: love.filesystem.getWorkingDirectory returns user directo

Post by bartbes » Fri Aug 02, 2013 1:41 pm

It returns the working directory, as it says. Now, your problem seems to be that you expect that to be the folder your .love is in, it's generally not. (And the io library uses the working directory as a base, btw.)

Factis
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Re: love.filesystem.getWorkingDirectory returns user directo

Post by Factis » Fri Aug 02, 2013 3:20 pm

So is there no way to get directory where .love file located? Please, I really need it.

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MPQC
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Re: love.filesystem.getWorkingDirectory returns user directo

Post by MPQC » Fri Aug 02, 2013 3:58 pm

https://love2d.org/wiki/love.filesystem
Files that are opened for read will be looked for in the save directory, and then in the .love archive (in that order). So if a file with a certain filename (and path) exist in both the .love archive and the save folder, the one in the save directory takes precedence.
So, to read a file located in /folder from your current directory (ie "C:/Documents and Settings/Admin/Рабочий Стол/folder/tmp.txt") you would do this:

Code: Select all

exists = love.filesystem.exists("folder/tmp.txt")
	if (exists) then
		for lines in love.filesystem.lines("folder/tmp.txt") do
			-- do stuff here
		end
	end
https://love2d.org/wiki/love.filesystem

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Ranguna259
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Re: love.filesystem.getWorkingDirectory returns user directo

Post by Ranguna259 » Fri Aug 02, 2013 6:42 pm

There's no need to get the current dir, just do what MPQC said if you want to load a file from the local dir you just need to type the name of the file.

Hope that helped
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T-Bone
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Re: love.filesystem.getWorkingDirectory returns user directo

Post by T-Bone » Thu Aug 08, 2013 8:54 am

MPQC wrote:https://love2d.org/wiki/love.filesystem
Files that are opened for read will be looked for in the save directory, and then in the .love archive (in that order). So if a file with a certain filename (and path) exist in both the .love archive and the save folder, the one in the save directory takes precedence.
So, to read a file located in /folder from your current directory (ie "C:/Documents and Settings/Admin/Рабочий Стол/folder/tmp.txt") you would do this:

Code: Select all

exists = love.filesystem.exists("folder/tmp.txt")
	if (exists) then
		for lines in love.filesystem.lines("folder/tmp.txt") do
			-- do stuff here
		end
	end
https://love2d.org/wiki/love.filesystem
That won't work if you package your game into a .love, since love.filesystem only looks inside the .love, not in the folder containing the .love. To my knowledge, there's no obvious way to do that.

I guess one option is to not package your game into a .love, and create a script (.bat file on Windows) for starting the game. An alternative solution that may or may not work is to create a script that before launching the game changes the current working directory to wherever you want it to be.

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Re: love.filesystem.getWorkingDirectory returns user directo

Post by Gael » Sun May 25, 2014 2:35 pm

If someone is still interested, I think I have the solution.
Try love.arg.options.game.arg[1], it works for me (I don't know whether it exists for all Löve versions ; I'm on 0.9.1).
It is not a function : it's directly the value, stored as a string.

Code: Select all

print(love.arg.options.game.arg[1])
-- it prints a path like "/home/user/thing/stuff.love"

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Re: love.filesystem.getWorkingDirectory returns user directo

Post by davisdude » Mon May 26, 2014 3:42 am

Interesting. How on Earth did you find out about that?
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bartbes
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Re: love.filesystem.getWorkingDirectory returns user directo

Post by bartbes » Mon May 26, 2014 7:00 am

In newer love versions you can access the directory your fused game is in by mounting it, therefore love contains [wiki]love.filesystem.getSourceBaseDirectory[/wiki] to find that directory and [wiki]love.filesystem.mount[/wiki] to mount it.

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