Check physics collision *right now*

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PartyCow
Prole
Posts: 18
Joined: Sat Nov 17, 2012 3:12 pm

Check physics collision *right now*

Post by PartyCow »

Hey there!

I'm using a physics world consisting of several bodies to make up the terrain.
I want to check whether or not I'm touching the ground right now.
Right now I'm using beginContact and endContact, but it kinda bugs when you are touching 2 terrain bodies at once.

Basicly: check if body is touching another body on demand.
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