I have a game that needs to read external files on the hard drive, and assign them to a variable. The way it is setup now works with the files without exporting it to a .love and with a .love file. However it does not work with a .exe file! How do i fix this?
Here is the source
Source: http://raptrstudios.weebly.com/games.html
Basic Example:
That's because .exe's have different save paths than normal games.
Config Files wrote:When a fused game in release mode is run it will not save in the love save dir, but rather one for itself, whereas previously it would be %APPDATA%\\LOVE\\game on Windows, it now is %APPDATA%\\game. This concept applies to other platforms as well.
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