i have this :
Code: Select all
sekf.joint = love.physics.newWeldJoint(
self.Body, other.Body,
self.Location.x, self.Location.y)
(Their respected Joints move with them)
I've tried setting Body B's density 0, 1, 0.5, 0.000000003
ive tried setting Body B's phys type to : static, dynamic, and kinematic
Body A, has a density of 1 and a phys type of "dynamic"
when i spawn Body B into the world Ive tried setting its location to be same location as Body A and somewhere else
I get the same results regardless of what I try
Am I wrong in assuming that Body B should attach to Body A and thus follow its position ?