wonky player controls
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wonky player controls
so I tried to see how far I could get in making a platformer on my own, with no references. I got a lot farther than I thought I would but I've hit a snag. My players controls are very..odd, try running it and you'll see what I mean. Unless its somehow just a me problem in which case...rip
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Re: wonky player controls
It does not run for me. What version of love is it for?
Re: wonky player controls
I made a couple of edits just to make your code run on 0.10. I didn't look at it in detail so I'm not sure whether it does what you expect?
Code: Select all
function love.load()
player =
{
x = 100,
y = 100,
xvel = 0,
yvel = 0,
width = 32,
height = 32,
canFall = true
}
ground =
{
x = 0,
y = 500,
w = love.graphics.getWidth(),
h=32
}
gravity = 1034
end
function love.update(dt)
if player.canFall then
player.yvel = player.yvel + gravity * dt
end
player.y = player.y + player.yvel * dt
player.x = player.x + player.xvel * dt
if collision(player.x, player.y, player.width, player.height, ground.x, ground.y, ground.w, ground.h) then
player.yvel = 0
player.canFall = false
player.y = player.y
end
end
function love.keypressed(key)
if not player.canFall then
if key == " " then
player.yvel = -600
player.canFall = true
end
end
if key == "a" then
player.xvel = -300
elseif key == "d" then
player.xvel = 300
end
end
function love.keyreleased(key)
if key == "a" then
player.xvel = 0
elseif key == "d" then
player.xvel = 0
end
end
function collision(x1,y1,w1,h1, x2,y2,w2,h2)
return x1 < x2+w2 and
x2 < x1+w1 and
y1 < y2+h2 and
y2 < y1+h1
end
function love.draw()
love.graphics.rectangle("fill", player.x, player.y, player.width, player.height)
love.graphics.rectangle("fill", ground.x, ground.y, ground.w, ground.h)
end
Re: wonky player controls
I use 0.9.2bobbyjones wrote:It does not run for me. What version of love is it for?
Re: wonky player controls
Ok I figured it out, for some reason using love.keypressed() and love.keyreleased() was making it act weird, I had to switch to using love.keyboard.isDown() in the update function, then use keyreleased. the controls are fine now.Vimm wrote:so I tried to see how far I could get in making a platformer on my own, with no references. I got a lot farther than I thought I would but I've hit a snag. My players controls are very..odd, try running it and you'll see what I mean. Unless its somehow just a me problem in which case...rip
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