When I make a LOVE file I include all modules (Slab, Hump, Grove, Sqlite3) and then make an exe for distribution (via zip file).
I was surprised that I had to include the raw LUA modules in the zip and distribute the raw LUA even though I included it in the LOVE file. I thought the exe + love2d system files world be sufficient.
Did I do something wrong? Game runs fine when I include the raw LUA source modules in the distribution.
Distribution on Windows with modules
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Distribution on Windows with modules
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
Re: Distribution on Windows with modules
Pay attention to the case of the files and how you tried to use them. Once in a .love file, filenames are matched case-sensitively.
Before creating the executable, try the .love file in isolation, in a directory different from your development directory, so that the expanded Lua files are not visible for Löve. If it does not work, fix the filename case.
Before creating the executable, try the .love file in isolation, in a directory different from your development directory, so that the expanded Lua files are not visible for Löve. If it does not work, fix the filename case.
Re: Distribution on Windows with modules
I had one folder in the wrong 'case'. Correcting that seems to have fixed it. Thanks!
Current project:
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
https://togfox.itch.io/backyard-gridiron-manager
American football manager/sim game - build and manage a roster and win season after season
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