Love Builder - Automatic .love and Executable Creation

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BlackBulletIV
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Re: Love Builder - Automatic .love and Executable Creation

Post by BlackBulletIV »

I've updated Love Builder. It can now create "new projects" using "project templates". Check out the GitHub repo for the source and the README for more information (especially the "New Projects" section).
obur
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Re: Love Builder - Automatic .love and Executable Creation

Post by obur »

ok, sorry for messing around, but i have the same problem. i don't have ruby, and the makefile file seems to work just on linux/mac, so i need some help. the copy instruction is now working for me, either. i see that turning worms (you told that it's nogame animation i guess)
so, what must i do now? :(
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BlackBulletIV
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Re: Love Builder - Automatic .love and Executable Creation

Post by BlackBulletIV »

As I said earlier, make sure you're not doing something like this:

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copy /b game.exe+game.love game.exe
Notice how you're merging an the .love file with the executable and spitting it back out with an executable of the same name. This causes problems for me. If you're doing something like that, try this:

Code: Select all

copy /b game.exe+game.love temp.exe
Then rename temp.exe to game.exe.
obur wrote:i don't have ruby, and the makefile file seems to work just on linux/mac
The Makefile doesn't do merged executable. And my Windows version of the Ruby script only covers over the command in the wiki.
obur
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Re: Love Builder - Automatic .love and Executable Creation

Post by obur »

i hope you're aware that i'm not trying to rename an exe, or trying to add love.exe into some other exe.
what you're saying is irrelevant, actually. because i want to take a love file and an exe file (which is love.exe) and put them together to create an exe file.
let me explain a little more. this is what i want to do:
exe + love = exe

whereas, you're saying:

exe + exe = exe

so, i can't have game.exe + love.exe, so that i can't overwrite or come across a problem like 2 game.exe's or anything like that.
what i'm trying to do is this:
i want to take my love file which is actually a zip file, and create a file to eat my love file and love.exe. i want it to eat these 2 files and form game.exe.right?
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BlackBulletIV
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Re: Love Builder - Automatic .love and Executable Creation

Post by BlackBulletIV »

You mustn't be understanding the command given in the wiki. Notice the form it takes:

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copy /b .exe+.love .exe
Same as what you said:
exe + love = exe

It copies the .love into the .exe file and outputs the second argument.
obur
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Re: Love Builder - Automatic .love and Executable Creation

Post by obur »

yeah, i know. i'm not that much noob. whatever. it's not happening. i don't know what's wrong, but it's not happening.
thanks anyway.
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BlackBulletIV
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Re: Love Builder - Automatic .love and Executable Creation

Post by BlackBulletIV »

obur wrote:yeah, i know. i'm not that much noob.
Why did you say...
obur wrote:whereas, you're saying:

exe + exe = exe
Anyway, nevermind. I'll have to test it sometime on a Windows machine.
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bartbes
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Re: Love Builder - Automatic .love and Executable Creation

Post by bartbes »

BlackBulletIV is right though, but anyway, as I told you I probably broke fused games.
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BlackBulletIV
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Re: Love Builder - Automatic .love and Executable Creation

Post by BlackBulletIV »

I must of missed that. Can it be fixed?
obur
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Re: Love Builder - Automatic .love and Executable Creation

Post by obur »

i wrote that noob equation to make things more simple, that's all.
thank you for your help. i guess i'll have to wait for some time. take care :)
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