Taehl intro

Showcase your libraries, tools and other projects that help your fellow love users.
User avatar
Taehl
Dreaming in associative arrays
Posts: 1025
Joined: Mon Jan 11, 2010 5:07 am
Location: CA, USA
Contact:

Taehl intro

Post by Taehl »

With a possible Love-jam coming up, I thought I should have a proper intro of some sort to stick on my game. Here it is. What do you guys think of it?

Image
Last edited by Taehl on Fri Oct 14, 2011 7:29 pm, edited 2 times in total.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
User avatar
josefnpat
Inner party member
Posts: 955
Joined: Wed Oct 05, 2011 1:36 am
Location: your basement
Contact:

Re: Taehl intro

Post by josefnpat »

I like the creepy music the most!
Missing Sentinel Software | Twitter

FORCIBLY IGNORED.
<leafo> when in doubt delete all of your code
<bartbes> git rm -r *
<bartbes> git commit -m "Fixed all bugs"
<bartbes> git push
User avatar
thegenius
Prole
Posts: 14
Joined: Sat Oct 01, 2011 1:25 am

Re: Taehl intro

Post by thegenius »

That is simply epic.
User avatar
Tesselode
Party member
Posts: 555
Joined: Fri Jul 23, 2010 7:55 pm

Re: Taehl intro

Post by Tesselode »

Oh my gosh that's cool.

Now I have to make my own intro.
User avatar
TechnoCat
Inner party member
Posts: 1611
Joined: Thu Jul 30, 2009 12:31 am
Location: Denver, CO
Contact:

Re: Taehl intro

Post by TechnoCat »

Taehl wrote:With a possible Love-jam coming up, I thought I should have a proper intro of some sort to stick on my game. Here it is. What do you guys think of it?
Very, very cool.

Interesting gamestate management too. I like this a lot:

Code: Select all

love.keypressed, love.mousepressed, love.joystickpressed = quit, quit, quit
User avatar
Taehl
Dreaming in associative arrays
Posts: 1025
Joined: Mon Jan 11, 2010 5:07 am
Location: CA, USA
Contact:

Re: Taehl intro

Post by Taehl »

Thanks for the compliments! You're all awesome. And TechnoCat doubly so, for daring to look at the code. I'm particularly fond of my static effect - using just one image and a randomly-positioned quad to make a good-looking and non-looping visual.
Earliest Love2D supporter who can't Love anymore. Let me disable pixel shaders if I don't use them, dammit!
Lenovo Thinkpad X60 Tablet, built like a tank. But not fancy enough for Love2D 0.10.0+.
User avatar
Robin
The Omniscient
Posts: 6506
Joined: Fri Feb 20, 2009 4:29 pm
Location: The Netherlands
Contact:

Re: Taehl intro

Post by Robin »

Pretty neat.
Help us help you: attach a .love.
User avatar
StoneCrow
Party member
Posts: 199
Joined: Sat Apr 17, 2010 9:31 am
Location: Wales the land of leeks and leaks
Contact:

Re: Taehl intro

Post by StoneCrow »

pretty, good creepy music maybe add a synth hit at the end, gary numan style.
Dull but sincere filler.
User avatar
kikito
Inner party member
Posts: 3153
Joined: Sat Oct 03, 2009 5:22 pm
Location: Madrid, Spain
Contact:

Re: Taehl intro

Post by kikito »

It is very spectacular, but a bit too long for my taste. I prefer intros that take 3 seconds or less. Those nice effects and background animations would probably look nice on the main menu however.

Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.
When I write def I mean function.
User avatar
kraftman
Party member
Posts: 277
Joined: Sat May 14, 2011 10:18 am

Re: Taehl intro

Post by kraftman »

TechnoCat wrote: Interesting gamestate management too. I like this a lot:

Code: Select all

love.keypressed, love.mousepressed, love.joystickpressed = quit, quit, quit
kikito wrote: Also, when you put it on a game, please don't forget to include a "any key skips" function... even recent AAA games get that wrong.
Post Reply

Who is online

Users browsing this forum: No registered users and 208 guests