TextureUnpacker V2.0

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Did you find this tool useful ?

Yes
9
64%
No
1
7%
Maybe
4
29%
 
Total votes: 14

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RamiLego4Game
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TextureUnpacker V2.0

Post by RamiLego4Game » Sun May 29, 2016 3:25 pm

Hey all, Today I have programmed a new tool in 4 hours for MoveOrDie to extract the sheets made using TexturePacker.
I used it to modify the sprite sheets in the game and then repack them.. And I liked to share it with you, so you can use it.
It works with any json sheets made in TexturePacker.

Everything is in the github repository: https://github.com/RamiLego4Game/Texture-Unpacker

It would be great to give me some feedback :3

Screenshot:
Image
My works:

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SiENcE
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Re: TextureUnpacker V2.0

Post by SiENcE » Mon May 30, 2016 3:07 pm

So you pipeline is to encode textures to a texture-atlas and when you need to change something you extract, edit and repack them?

Uh. Why not one way?

Anyway...it's a cool tool.

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RamiLego4Game
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Re: TextureUnpacker V2.0

Post by RamiLego4Game » Tue May 31, 2016 2:19 pm

SiENcE wrote:So you pipeline is to encode textures to a texture-atlas and when you need to change something you extract, edit and repack them?

Uh. Why not one way?

Anyway...it's a cool tool.
I have programmed this tool because move or die came with spritesheets (texture atlas) in their assets, and when I was modding it, I wanted to add something to their Editor UI sheet, so I had to extract it, and then repack it with the new textures.

btw, thanks for the feedback :3
My works:

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SiENcE
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Re: TextureUnpacker V2.0

Post by SiENcE » Tue Nov 07, 2017 4:07 pm

Ah ok I understand :).


Last bumped by RamiLego4Game on Tue Nov 07, 2017 4:07 pm.

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