Editor for LÖVE particle systems that allows real time editing of all particle system parameters.
Includes free (MIT) code to load its save format (pfx). It also exports particle systems as Lua code + PNG if you prefer that. Example code that shows how to load particle systems is included, both for saved and exported particle systems.
Quick usage tip: Clicking and dragging left/right on number edit controls (those with the triangles on the sides) quickly changes their value. You can also click on numbers and edit them manually.
I'm sorry for the shitty color picker. I hate it too.
Runs on Windows + Linux, 32 or 64 bit OS.
emitor - Particle system editor
emitor - Particle system editor
- Attachments
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- emitor-0.3.zip
- (984.59 KiB) Downloaded 625 times
Last edited by grump on Tue Dec 19, 2017 1:07 pm, edited 1 time in total.
Re: emitor - Particle system editor
Looks nice, you loading texture or pfx always results in a crash.
I really want to use it as it's better to handle than https://github.com/mkdxdx/APE
The editor code is obfuscated, why fixing is not possible :-/.
I really want to use it as it's better to handle than https://github.com/mkdxdx/APE
The editor code is obfuscated, why fixing is not possible :-/.
Re: emitor - Particle system editor
The problem is, i can't tell you more. Everytime i try to load an pfx (bad fileextension naming btw. ) or an texture file (i assume all load operations fail) the editor gots stuck and crashes.
Is there a logging integrated i can share you?
Is there a logging integrated i can share you?
Can you not at least share the code thats not framework code? I would use it, but without being able to improve it, it's too risky because of bugs or maintainance.
Re: emitor - Particle system editor
Well, you could start by stating what OS it is and maybe running it from a terminal to see if it prints anything...
By the way, if I try to browse ~ while opening a file, emitor segfaults. Manjaro Linux, 64 bit.
I tried to load a texture, then save to a pfx file, then close and reopen emitor and load the pfx file and that works, so I can't reproduce SiENcE's bug either.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: emitor - Particle system editor
1. How is that bad naming? it's just coincidentally the same as some arcane MS stuff I've never even seen before. I don't give a shit.SiENcE wrote: ↑Tue Dec 19, 2017 8:50 am The problem is, i can't tell you more. Everytime i try to load an pfx (bad fileextension naming btw. ) or an texture file (i assume all load operations fail) the editor gots stuck and crashes.
2. If "it gets stuck and crashes" is all you have, I can't do anything. Sorry. I need at least an error message, or if there is none, a detailled step-by-step explanation what you're doing and what exactly happens. Even telling me what OS version and what architecture you're using would be a helpful start.
Nope.Is there a logging integrated i can share you?
Way too much work. And risky for me too from a legal perspective.Can you not at least share the code thats not framework code?
Re: emitor - Particle system editor
Do you mean just going to "/home/nixola" (for example) in any file selector makes it segfault? Sounds like there is something in there it can't properly process. Could be a permission problem.
Re: emitor - Particle system editor
It looks like the issue is with broken symlinks; having one of those in the current directory makes it crash.
Also, please do not double post. You can edit your last post if you notice you forgot something.
Also, please do not double post. You can edit your last post if you notice you forgot something.
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Re: emitor - Particle system editor
No, no arcance MS stuff sorry. Here https://en.wikipedia.org/wiki/PKCS_12 ... it's common pki stuff .1. How is that bad naming? it's just coincidentally the same as some arcane MS stuff I've never even seen before. I don't give a shit.
Code: Select all
OS: Windows 7
Shaders: true
Canvases: true
Canvas Support: true
MultiCanvas limit: 8
CanvasMsaa limit: 8
Npot: true
MaxImageSize: 8192
maxMonitors 1
Processor Cores: 4
Name: OpenGL
Version: 4.0.0 - Build 9.18.10.3272
Vendor: Intel
Device: Intel(R) HD Graphics 4400
There is no line of debug or logging output in the console.I need at least an error message, or if there is none, a detailled step-by-step explanation what you're doing and what exactly happens.
Step by Step is what i explained.
Start Editor.
Got to Files->Load->choose examples folder->click->choose fire.pfx (or any other)-> click Load => crash or segfault
Attached a screen. I tried to debug in with VisualStudio to see something more, but it's an unhandled exception.
Re: emitor - Particle system editor
That's easy to fix, thanks.
I did not forget something. Discussing two separate things with two separate people justifies two separate replies. It's also a pain in the ass to properly quote otherwise, especially when posting from mobile.Also, please do not double post. You can edit your last post if you notice you forgot something.
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