Physics Platformer Test
By Taehl
![Image](http://dl.dropbox.com/u/3713769/web/PPTpic.gif)
The PPT is a tech demo written for a few purposes:
1) For me to figure out how to use Love.
2) To see how a physics-based character might move.
3) As a starting point or "how do you do ____" guide for other platform games.
I release all code and other contents of this package to the public domain except my Taehl logo. Use them for anything you want. All I ask for is to be credited... But don't let that stop you if you feel like paying me.
![Wink ;)](./images/smilies/ms-wink.png)
b0.9 is the final version of PPT. At this point it's turning into an actual game, rather than a test engine.
Playing PPT:
The basic controls are W, A, S, D, and Ctrl. If I'm doing it right, less than a minute of experimentation should let players figure out how to move around. Holding Ctrl lets you walk instead of running. At the moment, there's no goal. I suppose you can say you "won" if you find the easter egg (it's the "There's nothing here" message).
If you hold Space and a direction (W, A, S, and/or D), you can take tiles or place a tile that you've taken. You can carry up to 16 tiles at a time.
Once you're comfortable with moving around the "playground" level, press T to check out a procedurally-generated level. Hitting R will generate a new map and reset your character.
Download it here.
b.9 update:
- Divorced physics from framerate
- Improved procedural generation algorithm
- Added background tiles
- Added parallax-scrolling background
- Improved character physics
- Changed "tile manipulation" to "picking up and dropping tiles"
- Many general improvements
b.7 update:
- Added dynamic shadows!! (Toggle with the Z key)
- Added tile manipulation (Q key)
- Added procedural map generator (Press T to toggle between map and procedural)
- Added scrolling camera, with zoom (Hold walk (Space) to zoom)
- Improved map again
- Many general improvements
b.6 update:
- Mantling is improved
- Level is much better (more platforms and stuff)
- Added crawling (hold S)
- Added Quit and Reset buttons (Esc and R)
- Made walking instantly turn you around
- Improved debug data and instructions display
- Improved handling what happens to things that fall out of the screen
- Improved easter egg