I wasn't trying to cut your work down by the waykalle2990 wrote:Okay, I agree with you. This is just a concept
![Smile :)](./images/smilies/ms-smile.png)
![Smile :)](./images/smilies/ms-smile.png)
Moderator: Lövely RPG Community
I wasn't trying to cut your work down by the waykalle2990 wrote:Okay, I agree with you. This is just a concept
Sweet! I recommend you read through the whole thread, this thread as well, and the docs. It's really not that big a read, but it'll give you a good idea of where the project is right now and maybe even inspire you enough to make some concept audio.Thursdaybloom wrote:Admittedly, I've not read this entire thread, but I'm down for musical assistance when the time comes, since it's the only thing I'm 'good' at.
I plan on starting some as soon as I can (which unfortunately won't be until next week). I've already read the docs, I just need to read both threadswillurd wrote:make some concept audio.
see:willurd wrote:some design inspiration
Nice links!Thursdaybloom wrote:I plan on starting some as soon as I can (which unfortunately won't be until next week). I've already read the docs, I just need to read both threadswillurd wrote:make some concept audio.
see:willurd wrote:some design inspiration
http://steampunkpics.blogspot.com/
http://www.ottens.co.uk/gatehouse/author/Armat
http://features.cgsociety.org/challenge/steampunk/
Yea, I mentioned the awkwardness of that in the update. I agree with changing his diagonal movement to the angle of the tiles.Jasoco wrote:You should alter his diagonal movement to match the actual angle of the tiles. It would work if you used 45º tiles, but you use a different perspective so the movement doesn't work right currently and would make the game play awkward when finished.
Users browsing this forum: No registered users and 1 guest