You have a few possibilities to modify the sprite output and add fancy shader effects. The source code is totally hard-coded for now, so beware.
![Smile :)](./images/smilies/ms-smile.png)
Technical info:
I just used the cellular automaton method (http://en.wikipedia.org/wiki/Cellular_automaton) to create a clean bunch of pixels , then i mirrored them in the middle to get a symmetry.
Use this tool in your next game jam for time efficiency or even better, integrate the algorithm for infinite game-play fun
![Very Happy :D](./images/smilies/ms-glad.png)
If you generate an interesting sprite, please post it here, i'm curious about your findings.
Standard generation:
![Image](http://onepixelahead.de/sprite_generator/screen02.png)
Glow:
![Image](http://onepixelahead.de/sprite_generator/screen03.png)
Borders/Bloom:
![Image](http://onepixelahead.de/sprite_generator/screen04.png)
Gameboy colors:
![Image](http://onepixelahead.de/sprite_generator/screen05.png)
Github: https://github.com/PriorBlue/Simple-Spr ... ter/love2d