Hi,
I'm back! So anyways, Pirate ship AI, I have a space game I (tried) made a while ago. It has a good rotate and move in direction its pointing system. But I was wanting an AI where an enemy pirate ship would come up to your side and shoot it's side cannons at you. I have looked at AIs for Love but everyone says code one, but I am lost in that and really don't know how to use Love to make an Ai, Help is wanted!
BTW. Not including Love file atm, Need to start working on my project more so yeah.
Thanks in advance!
Pirate ship AI help
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Pirate ship AI help
http://xkcd.com/979/
Code: Select all
if signature = true then
print(signaturetext)
else
print("Error: Signature Not Found")
end
Re: Pirate ship AI help
Programming AI is not easy, so expect to invest some time into this, before you get it right.
For specific moving behavior, have a look at this and similar tutorials.
Additionally, for the big picture, and to get a more varied enemy behavior, you might want to look into Finite-State-Machines.
For specific moving behavior, have a look at this and similar tutorials.
Additionally, for the big picture, and to get a more varied enemy behavior, you might want to look into Finite-State-Machines.
Check out my blog on gamedev
Re: Pirate ship AI help
Thanks dude you always help me:Dmicha wrote:Programming AI is not easy, so expect to invest some time into this, before you get it right.
For specific moving behavior, have a look at this and similar tutorials.
Additionally, for the big picture, and to get a more varied enemy behavior, you might want to look into Finite-State-Machines.
http://xkcd.com/979/
Code: Select all
if signature = true then
print(signaturetext)
else
print("Error: Signature Not Found")
end
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