LOVE 0.9.x does not start

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kikito
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Re: LOVE 0.9.x does not start

Post by kikito »

This is a bit of a workaround, but you could try creating a "real" console from the "scite pseudo console". In other words, calling the cmd command.

At least some versions of cmd allow a /c flag to execute code; so it would be similar to this:

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cmd /d "C:\path\to\love.exe <whatever scite uses for project path>"
When I write def I mean function.
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bartbes
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Re: LOVE 0.9.x does not start

Post by bartbes »

It seems to be related to SDL2 though, not the console.
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furi
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Re: LOVE 0.9.x does not start

Post by furi »

bartbes wrote:It seems to be related to SDL2 though, not the console.
Do you know what's causing the problem? I checked inside of the bbLean folder and I don't see any SDL libraries, so it doesn't seem like it's overriding anything.
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furi
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Re: LOVE 0.9.x does not start

Post by furi »

One last bump, I suppose. I tried the 32-bit version with no differences.
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furi
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Re: LOVE 0.9.x does not start

Post by furi »

Actually, some progress! :megagrin:
bbLeanSkin was interfering with LOVE. After disabling it, however, it still only shows up in the process list when executed from SciTE. The command I use is as follows:

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command.go.*.lua="C:\Users\wuffie\Tools\love-0.9.1-win64\love.exe" "$(FileDir)"
This exact command works in cmd, so I assume this problem completely stems from SciTE now.

Edit: ...and last but not least, fixed! :awesome:

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command.go.subsystem.main.lua=1
This little bit of code, when placed before the above block, will let LOVE execute correctly in SciTE. I don't believe I managed to figure all this stuff out myself, but in the end, I'm satisfied. :megagrin:
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