Ortimh wrote:Same as ELFUERTE, I can't open my own *.love file using LÖVE program. I'm putting the main.lua at the root of directory. I'm using WinRAR to create *.love file. Is WinRAR the problem or I need to create conf.lua to make it works?
I don't actually think you need a conf.lua actually. To be honest, it's better for you to throw up the .love to point out what exactly is wrong.
But, let me try to explain it here. If you do it like I do. In the main.lua you require your files. Let's just call where the main.lua the "main directory" for the sake of terms. From your main directory, you should have your conf.lua, if you have it, I don't think you need to have it to run the game. Then you have your requires in folders, like bin and utils and assets or whatever you use for whatever purpose then you use the "require 'bin/taco'" to load up the taco.lua in the bin folder. What you want to do is position the main.lua in relation to how you require everything and load files. So, if you require "bin/taco" in your main.lua, you should make sure the bin folder is in the same directory as the main.lua.
To build it into a .love, you select everything in the main directory, where the main.lua is, and zip it with, winrar, or 7zip. (I'll assume you use either windows or OSX and not linux.) then, change the extension of the .zip to .love. Then the Icon for the zip should change to löve's logo and it will now be a .love file. Should be able to double click and run.
Though it may seem crude or something. It's easiest to upload the .love and us look through a .love, fix the problem, then repost, rather than explaining it; Just because paragraph explaining is confusing sometimes. But it is explained in the wiki. However, I was never able to learn through reading a wiki myself.