Darkest Moon Bloodbath: a platformer WIP

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CrackedP0t
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Darkest Moon Bloodbath: a platformer WIP

Post by CrackedP0t »

Image

So a while ago, I got "Darkest Moon Bloodbath" as a randomly generated game name. It just kind of sat for a while, but recently I started working on a game based on it.

Here's the first prototype!

Give feedback, please?

https://trebuchette.itch.io/darkest-moon-bloodbath
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D0NM
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Re: Darkest Moon Bloodbath: a platformer WIP

Post by D0NM »

pros:
- nice parallax
- nice "moon" pieces

cons
- a nekkid hero
- u can attack even in the air
- u can go off the screen
- cannot find the last moon piece
- don't want to try this demo again ^_- add something cool
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:
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CrackedP0t
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Re: Darkest Moon Bloodbath: a platformer WIP

Post by CrackedP0t »

D0NM wrote:- u can go off the screen
How can you go off the screen?
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D0NM
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Re: Darkest Moon Bloodbath: a platformer WIP

Post by D0NM »

CrackedP0t wrote:
D0NM wrote:- u can go off the screen
How can you go off the screen?
I went trough the very right side of the level... and returned back ))
Our LÖVE Gamedev blog Zabuyaki (an open source retro beat 'em up game). Twitter: @Zabuyaki.
:joker: LÖVE & Lua Video Lessons in Russian / Видео уроки по LÖVE и Lua :joker:
meowman9000
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Re: Darkest Moon Bloodbath: a platformer WIP

Post by meowman9000 »

Trying on Linux I an error:

Error

gui3/elements/text.lua:29: attempt to get length of local 'wrap' ( a number value)

Traceback

gui3/elements/text.lua:29: in function 'draw'
gui3/gui3.lua:18: in function 'draw'
menus/base.lua:37: in function 'draw'
main.lua:27: in function 'draw'
[C]: in function 'xpcall'
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CrackedP0t
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Re: Darkest Moon Bloodbath: a platformer WIP

Post by CrackedP0t »

meowman9000 wrote:Trying on Linux I an error:

Error

gui3/elements/text.lua:29: attempt to get length of local 'wrap' ( a number value)

Traceback

gui3/elements/text.lua:29: in function 'draw'
gui3/gui3.lua:18: in function 'draw'
menus/base.lua:37: in function 'draw'
main.lua:27: in function 'draw'
[C]: in function 'xpcall'
You need to run the game with LÖVE version 10.0.x.
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Here, have an umlaut. Ö
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