Hey all, Today I have programmed a new tool in 4 hours for MoveOrDie to extract the sheets made using TexturePacker.
I used it to modify the sprite sheets in the game and then repack them.. And I liked to share it with you, so you can use it.
It works with any json sheets made in TexturePacker.
Everything is in the github repository: https://github.com/RamiLego4Game/Texture-Unpacker
It would be great to give me some feedback
Screenshot:
TextureUnpacker V2.0
- RamiLego4Game
- Citizen
- Posts: 73
- Joined: Tue Jun 10, 2014 7:41 pm
TextureUnpacker V2.0
- LIKO-12: An open source fantasy computer made using LÖVE: https://LIKO-12.github.io/
Re: TextureUnpacker V2.0
So you pipeline is to encode textures to a texture-atlas and when you need to change something you extract, edit and repack them?
Uh. Why not one way?
Anyway...it's a cool tool.
Uh. Why not one way?
Anyway...it's a cool tool.
- RamiLego4Game
- Citizen
- Posts: 73
- Joined: Tue Jun 10, 2014 7:41 pm
Re: TextureUnpacker V2.0
I have programmed this tool because move or die came with spritesheets (texture atlas) in their assets, and when I was modding it, I wanted to add something to their Editor UI sheet, so I had to extract it, and then repack it with the new textures.SiENcE wrote:So you pipeline is to encode textures to a texture-atlas and when you need to change something you extract, edit and repack them?
Uh. Why not one way?
Anyway...it's a cool tool.
btw, thanks for the feedback
- LIKO-12: An open source fantasy computer made using LÖVE: https://LIKO-12.github.io/
Re: TextureUnpacker V2.0
Ah ok I understand .
Last bumped by RamiLego4Game on Tue Nov 07, 2017 4:07 pm.
Who is online
Users browsing this forum: No registered users and 193 guests