Astro Blaster (first game, critique)

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HydratedToast
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Astro Blaster (first game, critique)

Post by HydratedToast »

A simple arcade-style space-fighting two player game. It's my first game, I would greatly appreciate feedback and critique!
Astro Blaster.love
(5.88 MiB) Downloaded 277 times
(Reduced file size. Thanks!)
Last edited by HydratedToast on Sat Jul 16, 2016 4:32 pm, edited 4 times in total.
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CanadianGamer
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Re: Astro Blaster (first game, critique)

Post by CanadianGamer »

Welcome to the community. This is a pretty awesome start for game development. My only critique would be the size of the file.
My serious itch.io page:
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zorg
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Re: Astro Blaster (first game, critique)

Post by zorg »

Haven't tried it yet, but that name reminds me of something... :3
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
HydratedToast
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Re: Astro Blaster (first game, critique)

Post by HydratedToast »

CanadianGamer wrote:Welcome to the community. This is a pretty awesome start for game development. My only critique would be the size of the file.
Awesome! Majority of the file seems to be the music (57,000kb). Is there a way to compress that?
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Roland Chastain
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Re: Astro Blaster (first game, critique)

Post by Roland Chastain »

Very well done! Two small observations:

On an AZERTY keyboard, it's hard to use WASD to move the ship.

When I am on the start screen and press "esc", I would expect the game to close.
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ivan
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Re: Astro Blaster (first game, critique)

Post by ivan »

Not a bad first game. Here a few things I would suggest:
-filesize should not be over 15 mb (use OGG and PNG if necessary)
-one match started with an asteroid spawning on top of my ship before I could react
-asteroids need to be rotated on the second screen
-no real benefit of using a split screen since the screen doesn't move,
personally I would have used a single screen for this type of game with players on the left and right
-gameplay needs to be "juiced" up, like for example shooting an opponent
should give a clear visual clue (flashing or a particle effect) so that it really looks like you're dealing damage
-the help section is a little outdated IMO you could just integrate the hints in the game
without having a separate "help" option
Good job though, it's not bad for a first project.
HydratedToast
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Re: Astro Blaster (first game, critique)

Post by HydratedToast »

ivan wrote:Not a bad first game. Here a few things I would suggest:...
Thanks for your feedback! I went for the split screen so both players could have the same "bottom-up" perspective. As for the file size, I am using .png/.ogg/.wavs. It seems that the music (.wav) is taking up the most memory. Would converting to .ogg reduce the file size, or would I have to choose shorter music?
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zorg
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Re: Astro Blaster (first game, critique)

Post by zorg »

It would indeed reduce the file size.
Me and my stuff :3True Neutral Aspirant. Why, yes, i do indeed enjoy sarcastically correcting others when they make the most blatant of spelling mistakes. No bullying or trolling the innocent tho.
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CanadianGamer
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Re: Astro Blaster (first game, critique)

Post by CanadianGamer »

HydratedToast wrote:
CanadianGamer wrote:Welcome to the community. This is a pretty awesome start for game development. My only critique would be the size of the file.
Awesome! Majority of the file seems to be the music (57,000kb). Is there a way to compress that?
Not that I'm aware of. It's really a minor issue really the game is awesome.
My serious itch.io page:
https://pentamonium-studios.itch.io/
My less serious itch.io page:
http://canadiangamer.itch.io
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