Juicy PONG

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milk
Prole
Posts: 39
Joined: Sun Jul 17, 2016 7:20 pm

Re: Juicy PONG

Post by milk »

So I read all your comments and I've fixed a bunch of stuff and included a bunch of new stuff:
2016-10-30-011057_1366x768_scrot.png
2016-10-30-011057_1366x768_scrot.png (8.85 KiB) Viewed 2368 times
  • New AI that's less prone to making infinite loops and wobbles around less.
  • New feedback sounds
  • Shaders, CRT and polarize (to reduce trail pixely-ness)
  • Paddles bounce back when hit, thanks evgiz for suggesting flux :D
  • Tweening effects on each new round
  • Support for non-vsync computers
  • Bug fixes for restarts, actually loops back to 0 points when you finish.
  • Screenshake on hyperspeed
  • Higher resolution, 1280x480 --> 1280x720
I'm unsure if to keep the CRT shader or not? Anyway let me know what you think I guess. :)

EDIT:
  • CRT shader removed
  • AI easier at the start + vision (don't worry it gets harder)
  • Tweening is faster so you can serve shots at an angle on new round
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juicier-pong1.2.love
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Last edited by milk on Sun Oct 30, 2016 12:22 am, edited 2 times in total.
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pgimeno
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Joined: Sun Oct 18, 2015 2:58 pm

Re: Juicy PONG

Post by pgimeno »

Very cool, nice job! Now the trails look great.

The resolution change alone probably fixed the infinite loop issue I reported. It was an unfortunate coincidence of width, height and angle.

I don't like the CRT shader either, I think it's better to leave it out.

I've found one new problem. The tweening of the paddle when I lose a point makes me unable to control the service shot. Maybe that tweening could be either made faster, giving control to the player sooner, or just removed.
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milk
Prole
Posts: 39
Joined: Sun Jul 17, 2016 7:20 pm

Re: Juicy PONG

Post by milk »

Thanks! :) I fixed the tweening speed and removed the shader, .love is updated.
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pgimeno
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Re: Juicy PONG

Post by pgimeno »

Looks perfect to me now! And for the first time I've managed to win a game! hehe
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