Another late night up programming for me. I tried my hand at implementing a couple of rudimentary RTS features and wanted to share it with anyone if anybody wants to use it. I am going to keep implementing things and see where it takes me.
Controls:
Select Units - Left Click + Drag
Select single units - Left Click
Select Additional Units - Shift + Left Click + Drag
Congratz. Seems very well done and with a lot of features for one late night coding. Liked the formation option. About the patrol, movement seem's a bit too random and dummy for troops but for sure you will improve this. How about they patrol arround a selected zone?
The only bug seems to be that the big tile (7) don't move. Or it's not suppose to move and you still have to disable "move" status on same units?
Last edited by arquivista on Fri Oct 22, 2010 9:34 am, edited 1 time in total.
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arquivista wrote:Congratz. Seems very well done and with a lot of features for one late night coding. Liked the formation option. About the patrol, movement seem's a bit too random and dummy for troops but for sure you will improve this. How about they patrol arround a selected zone?
The only bug seems to be that the big tile (7) don't move. Or it's not suppose to move and you still have to disable "move" status on same units?
It's not immediately obvious unless you look at the code, but that's a structure (which is why its speed is 0) ) It is treated like a unit for the time being, which is why its action can be changed to moving, but that will be fixed :]
ninwa wrote:
It's not immediately obvious unless you look at the code, but that's a structure (which is why its speed is 0) ) It is treated like a unit for the time being, which is why its action can be changed to moving, but that will be fixed :]
Lol, only after check now the code I know that is supposed after all to be a barrack. For the size and since movement indicator was on I thought was a kind of tank unit!
It could be a good ideia one of your next steps put on screen the name of selected units. Because graphically they seem could be anything (and also be different units with same size)!
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