You're not stopping me from wanting to make a desktop assistant with löve eventually.
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You're not stopping me from wanting to make a desktop assistant with löve eventually.
Games come in all shapes and sizes
Have you seen Daniel Linssen's Windowframe? (Here's a video in case you don't use Windows). While that game doesn't alter the window's transparency, it does move and resize the window constantly, which would be terribly confusing and irritating in any application that isn't a game. But as a gameplay element I find it brilliant and refreshing.Plus, it's a long standing convention that windows and any viewports in general are square, making it different shape would be jarring to people and will add nothing of value, it's only a gimmick that people can do without.
The fact that it's a gimmick isn't a valid excuse for not trying to do such things. Who're you to say i can't have a "Clippy"-like desktop assistant (made with anything, not strictly with löve) that doesn't have rectangular window borders?
There's at least one video game where having it fullscreen actually detracts from the experience (OneShot), besides, multi-screen setups may suffer if you mean exclusive fullscreen, and if not, people still should have the ability to go windowed if they want to.raidho36 wrote: ↑Mon Aug 07, 2017 8:17 am You shouldn't because it means the window will not be fullscreen and if it's a video game then that will detract from experience. Plus, it's a long standing convention that windows and any viewports in general are square, making it different shape would be jarring to people and will add nothing of value, it's only a gimmick that people can do without.
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