Lua access parent scope var with same name as in local scope ?

Questions about the LÖVE API, installing LÖVE and other support related questions go here.
Forum rules
Before you make a thread asking for help, read this.
User avatar
RagingDave
Prole
Posts: 23
Joined: Mon Jul 27, 2015 3:12 pm

Re: Lua access parent scope var with same name as in local scope ?

Post by RagingDave »

I don't want to discourage your idea of doing OO with inheritance and so forth but maybe read a little about composition over inheritance and prototype based programming.

Lua is in my opinion a natural fit for these paradigms. I would also advise against using an OO library and instead starting just with plain tables as objects and just adding the OO mechanisms you really need.
Davïd
Prole
Posts: 12
Joined: Sun Jan 29, 2017 4:12 pm

Re: Lua access parent scope var with same name as in local scope ?

Post by Davïd »

The plan was to groupe gameobject by type, for example :

- gameobject
-- character
--- player
--- monster

player will inherit fields and methods from character and so on for gameobject.

- gameobject will contain basic stuff like x y position in world maybe an ID
- character will contain a component with hp, an other one for a collider
- player will have a sprite and business logic

But maybe I shouldn't bother with 'inheritance' (it's rather some way to organize stuff) and create every object from scratch.

There are indeed interestings concepts behing protype programming :
http://gameprogrammingpatterns.com/prototype.html
https://en.wikipedia.org/wiki/Prototype ... rogramming

But does it work to create object on the fly ? Can you really have organized code like that ?
The part on "Prototypes for Data Modeling" from gameprogrammingpatterns.com look nice for data but I don't know for building real world object.
Post Reply

Who is online

Users browsing this forum: Google [Bot] and 50 guests