I have recently started to see some potentials problems in my project, and i wanted to know your opinion on a game design perspective.
So it's a fighting game, where you have two fighters in an arena, and they don't move. Instead, they can use a left attack, a right attack, an uppercut, a faint attack, and dodge.
EDIT : The controls are simple, and adapted to mobile devices. Right is done by tapping right of your screen, Left by tapping left, uppercut by tapping up,
faint attack by tapping twice the left of your screen, dodge by tapping down.
They have a bar of stamina and a bar of health. Stamina is lowered by all the moves, mostly by faint attack and uppercut, but it refreshes over time when you are doing nothing.
Left attacks can't be performed if there is already your opponent making a right attack, same thing for right. Faint attack can't be performed unless the opponent is not moving at all.
There are different characters(i'm planning to make 10) with different power, stamina, health. Also the characters are dogs, with the name of famous boxers with the nationalities corresponding to the dog's origin.
This is a drawing of one of the characters i made
![Image](https://i.imgsafe.org/73/73076a1065.png)