Here is an example of what it look like on nvidia and intel where the horizontal line are ok, and on amd where they are one pixel too low I've did some research on the forum but found nothing, maybe I am not searching the right keywords ? Also I'm using 0.10.2 (Super Toast), maybe it was a small glitch that could be fixed into another version of love2d.
You might have noticed that I allow the user to change the resolution of the screen, but it's only a framebuffer that I zoom from the original window of 320x240 :
I declare the window with : love.window.setMode(320,240,{vsync=true, fullscreen=false; resizable=false})
then zoom it with this : love.graphics.draw(frameBuffer2,0,0,0,configGFXmode,configGFXmode)
but the glitch is also present on 320x240.
Any input would be much appreciated as I've tried nothing and I'm all out of ideas.
![Death :death:](./images/smilies/ms-death.png)