So I made this for trying my hand at an isometric game - it *looks* as basic as it gets, but I've learned a lot from it.
I'm not a fan of traditional menus and I wish I could make them this way every time I made a game, but it's probably not applicable everywhere.
Also, I'm aware that there's, like a shitton of room for improvements, and possible stuff to add, but if I keep on going with this 'engine', I'd rather try something with different gameplay
Or at least I'd like to know if any traces of fun can be found within
Have fun and tell me your highscore!
https://bananicorn.com/games/survive_ball/about
Survive... ball?
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Re: Survive... ball?
Really fun game thanks!
I found it pretty tricky and managed a high score of 15 points after 5-10 minutes of trying
I found it pretty tricky and managed a high score of 15 points after 5-10 minutes of trying
Re: Survive... ball?
Cool idea! I'm not a great player it seems, I just got 24 points.
I think the ball needs a bit more thickness to not pass trough walls when going around corners.
I had quite some trouble with the Linux packaging. It's gzipped twice, so the proper extension would be .tar.gz.gz, and the .tar contains the .love file and a maps directory with some big VIM swap files, yet only the .love file is needed. It's already zipped anyway so it should not need any further packaging. The .love file size is 23K bytes and the package is 423K.
I think the ball needs a bit more thickness to not pass trough walls when going around corners.
I had quite some trouble with the Linux packaging. It's gzipped twice, so the proper extension would be .tar.gz.gz, and the .tar contains the .love file and a maps directory with some big VIM swap files, yet only the .love file is needed. It's already zipped anyway so it should not need any further packaging. The .love file size is 23K bytes and the package is 423K.
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Re: Survive... ball?
Oh god you're right!pgimeno wrote: ↑Fri Mar 15, 2019 4:39 pm Cool idea! I'm not a great player it seems, I just got 24 points.
I think the ball needs a bit more thickness to not pass trough walls when going around corners.
I had quite some trouble with the Linux packaging. It's gzipped twice, so the proper extension would be .tar.gz.gz, and the .tar contains the .love file and a maps directory with some big VIM swap files, yet only the .love file is needed. It's already zipped anyway so it should not need any further packaging. The .love file size is 23K bytes and the package is 423K.
That also means any other Löve game I've put on my website suffers from the same problem.
(Damn, there's me trying to be Linux-first and I manage to fuck up the linux build, haha)
Brb, changing all my Makefiles - thanks!
The player is practically only a point, so yeah I should make his collision work as a sphere instead.
Also, 24 isn't that bad - considering there's some cases where your view is blocked by something and there's a lot of stuff going on^
Re: Survive... ball?
I think an AABB would be good enough. I don't expect a perfect collision, just that the ball doesn't go through wallsBananicorn wrote: ↑Fri Mar 15, 2019 7:42 pm The player is practically only a point, so yeah I should make his collision work as a sphere instead.
Re: Survive... ball?
Really cool game m8, cheers
Loved the menus, it's like a you are in a practice mode >.<
Loved the menus, it's like a you are in a practice mode >.<
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Re: Survive... ball?
I like the concept. The player has already grasped how the game works even before they "play" it... and not having those "Do this" "Do that" Instructions is a big plus for me.
BTW, it made me feel dumb trying to start the game the traditional way, but that's worth it given the nostalgia vibe it gave.
BTW, it made me feel dumb trying to start the game the traditional way, but that's worth it given the nostalgia vibe it gave.
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Re: Survive... ball?
The overall look and feel (artsyle and controls) reminded me of this game... not to mention the frantic nature that's absent in most games today.Bananicorn wrote: ↑Fri Aug 02, 2019 12:01 pm Now I'm curious, what kind of nostalgia did it give you? What game were you reminded of?
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