![I'M SO HAPPY I COULD SHIT A RAINBOW RIGHT NOW :awesome:](./images/smilies/ms-awesome.png)
Having near infinite tilemaps wouldnt be doable I think. We could store the tilemap in temporary chunk files and load them back in if needed (ie when players fly back to the left). The question is, do we need to allow players to fly back at all? We could limit the distance a player can fly back and just save like 4 - 8 * screenwidth worth of tiles and then block the way back.
Regarding deterministic terrain generation:
I thought we could use a custom random generator (love.math.newRandomGenerator) with a shared seed between clients in the same multiplayer session. That would require us to just sent the seed over to other players and thats it.
I'll look more into all that when I'm back home later
![Smile :)](./images/smilies/ms-smile.png)