marclurr wrote: ↑Tue Aug 16, 2022 7:34 am
Very cool, I couldn't stop "just having one more go". I would have liked a map just to stop me from wandering around an empty level checking I've seen everything but other than that it's very impressive. I'll leave a rating on the submission page, it deserves more people to see it.
Out of interest, is it a raycaster or a 'proper' 3D engine?
Thanks, I did consider adding a map but had to scrap the idea in order to hit the deadline. The game is made using g3d.
knorke wrote: ↑Tue Aug 16, 2022 10:32 am
Nice graphics and audio. (different footstep sounds!)
Does the fighting just work by bumping into enemy? I did not quite understand the ingame-text about spacing. You seem to take damage when attacked from the side?
Yes, you attack enemies just by moving into them and enemies attack by moving into you.
With the benefit of hindsight I should probably have turned that textbox into an illustration. What I wanted to convey was that since enemies take their turn immediately after you do and will (with a few exceptions) always try to attack if they're adjacent to you, it follows that ending your turn next to an enemy guarantees taking damage whereas ending your turn one space away from an enemy will force it to move towards you on its turn allowing you to kill it without taking damage.
knorke wrote: ↑Tue Aug 16, 2022 10:32 am
Anyway, my first play without having read anything:
https://youtu.be/Y8FSC-woJ4g
At 4min40 I place a timed bomb and wait for it to explode. Nothing seemed to happen for some seconds, so I step forward and it explodes. Or was it from hitting space again?
I still get a fuzzy sort of feeling whenever I see a video of them playing my game, so thanks for that
Bombs explode immediately on the 3rd turn after being placed but will explode prematurely if they're damaged.
knorke wrote: ↑Tue Aug 16, 2022 10:32 am
On the itch.io page maybe rename the .love download from "Source code" to something like ".love version - run via love2d framework" or something? I think source code does not sound like something playable, at least not to non-dev people.
Sounds like a decent idea.
ReFreezed wrote: ↑Tue Aug 16, 2022 3:16 pm
Pretty fun game. You should mention somewhere that it's turn based.
Good idea, that didn't even occur to me.
I'm way too sober for this...